Functions
btHfFluid.cpp File Reference
#include <stdio.h>
#include <iostream>
#include <uwsim/BulletHfFluid/btHfFluid.h>
#include <uwsim/BulletHfFluid/btHfFluidCollisionShape.h>
#include <uwsim/BulletHfFluid/btHfFluidBuoyantConvexShape.h>
#include <BulletCollision/NarrowPhaseCollision/btPersistentManifold.h>
#include <BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletCollision/CollisionDispatch/btManifoldResult.h>
#include <BulletCollision/CollisionShapes/btTriangleShape.h>
#include <BulletDynamics/Dynamics/btRigidBody.h>
Include dependency graph for btHfFluid.cpp:

Go to the source code of this file.

Functions

static btScalar rangeOverlap (btScalar lo1, btScalar hi1, btScalar lo2, btScalar hi2, btScalar &loOut, btScalar &hiOut)
static bool sphereVsAABB (const btVector3 &aabbMin, const btVector3 &aabbMax, const btVector3 &sphereCenter, const btScalar sphereRadius)

Function Documentation

static btScalar rangeOverlap ( btScalar  lo1,
btScalar  hi1,
btScalar  lo2,
btScalar  hi2,
btScalar &  loOut,
btScalar &  hiOut 
) [static]

Definition at line 946 of file btHfFluid.cpp.

static bool sphereVsAABB ( const btVector3 &  aabbMin,
const btVector3 &  aabbMax,
const btVector3 &  sphereCenter,
const btScalar  sphereRadius 
) [static]

Definition at line 1008 of file btHfFluid.cpp.



uwsim
Author(s): Mario Prats
autogenerated on Mon Oct 6 2014 08:24:07