#include <Player.h>
Public Member Functions | |
| void | HandleCollision (double dt, Array< Ptr< CollisionModel > > *collisionModels, Array< Ptr< CollisionModel > > *groundCollisionModels, bool shiftDown) |
| Player () | |
| ~Player () | |
Public Attributes | |
| float | EyeHeight |
| float | EyePitch |
| Vector3f | EyePos |
| float | EyeRoll |
| float | EyeYaw |
| Vector3f | GamepadMove |
| Vector3f | GamepadRotate |
| float | LastSensorYaw |
| UByte | MoveBack |
| UByte | MoveForward |
| UByte | MoveLeft |
| UByte | MoveRight |
| Player::Player | ( | void | ) |
Definition at line 26 of file Player.cpp.
| Player::~Player | ( | void | ) |
Definition at line 38 of file Player.cpp.
| void Player::HandleCollision | ( | double | dt, |
| Array< Ptr< CollisionModel > > * | collisionModels, | ||
| Array< Ptr< CollisionModel > > * | groundCollisionModels, | ||
| bool | shiftDown | ||
| ) |
Definition at line 42 of file Player.cpp.
| float Player::EyeHeight |
| float Player::EyePitch |
| float Player::EyeRoll |
| float Player::EyeYaw |
| float Player::LastSensorYaw |