| EyeHeight | Player | |
| EyePitch | Player | |
| EyePos | Player | |
| EyeRoll | Player | |
| EyeYaw | Player | |
| GamepadMove | Player | |
| GamepadRotate | Player | |
| HandleCollision(double dt, Array< Ptr< CollisionModel > > *collisionModels, Array< Ptr< CollisionModel > > *groundCollisionModels, bool shiftDown) | Player | |
| LastSensorYaw | Player | |
| MoveBack | Player | |
| MoveForward | Player | |
| MoveLeft | Player | |
| MoveRight | Player | |
| Player() | Player | |
| ~Player() | Player |