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Variables | |
char const * | OBJECT [] |
Rigid body name for a custom rigid body. | |
char const * | SKELETON_WITH_TOES [] |
Rigid body names for the skeleton with toes. | |
char const * | SKELETON_WITHOUT_TOES [] |
Rigid body names for the skeleton without toes. |
char const* OBJECT[] |
{ "", "object" }
Rigid body name for a custom rigid body.
Definition at line 106 of file skeletons.h.
char const* SKELETON_WITH_TOES[] |
{ "", "hip", "ab", "chest", "neck", "head", "head_end", "left_shoulder", "left_upper_arm", "left_fore_arm", "left_hand", "left_hand_end", "right_shoulder", "right_upper_arm", "right_fore_arm", "right_hand", "right_hand_end", "left_thigh", "left_shin", "left_foot", "left_toe", "left_toe_end", "right_thigh", "right_shin", "right_foot", "right_toe", "right_toe_end" }
Rigid body names for the skeleton with toes.
This class contains arrays of names corresponding to the rigid body ids of the three skeletons that are predefined by the Arena software
Definition at line 44 of file skeletons.h.
char const* SKELETON_WITHOUT_TOES[] |
{ "", "hip", "ab", "chest", "neck", "head", "head_end", "left_shoulder", "left_upper_arm", "left_fore_arm", "left_hand", "left_hand_end", "right_shoulder", "right_upper_arm", "right_fore_arm", "right_hand", "right_hand_end", "left_thigh", "left_shin", "left_foot", "left_foot_end", "right_thigh", "right_shin", "right_foot", "right_foot_end" }
Rigid body names for the skeleton without toes.
Definition at line 76 of file skeletons.h.