Variables
skeletons.h File Reference
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Variables

char const * OBJECT []
 Rigid body name for a custom rigid body.
char const * SKELETON_WITH_TOES []
 Rigid body names for the skeleton with toes.
char const * SKELETON_WITHOUT_TOES []
 Rigid body names for the skeleton without toes.

Variable Documentation

char const* OBJECT[]
Initial value:
{
        "",
        "object"
}

Rigid body name for a custom rigid body.

Definition at line 106 of file skeletons.h.

char const* SKELETON_WITH_TOES[]
Initial value:
{
  "",
  "hip",
  "ab",
  "chest",
  "neck",
  "head",
  "head_end",
  "left_shoulder",
  "left_upper_arm",
  "left_fore_arm",
  "left_hand",
  "left_hand_end",
  "right_shoulder",
  "right_upper_arm",
  "right_fore_arm",
  "right_hand",
  "right_hand_end",
  "left_thigh",
  "left_shin",
  "left_foot",
  "left_toe",
  "left_toe_end",
  "right_thigh",
  "right_shin",
  "right_foot",
  "right_toe",
  "right_toe_end"
}

Rigid body names for the skeleton with toes.

Author:
Kathrin Gräve

This class contains arrays of names corresponding to the rigid body ids of the three skeletons that are predefined by the Arena software

Definition at line 44 of file skeletons.h.

char const* SKELETON_WITHOUT_TOES[]
Initial value:
{
  "",
  "hip",
  "ab",
  "chest",
  "neck",
  "head",
  "head_end",
  "left_shoulder",
  "left_upper_arm",
  "left_fore_arm",
  "left_hand",
  "left_hand_end",
  "right_shoulder",
  "right_upper_arm",
  "right_fore_arm",
  "right_hand",
  "right_hand_end",
  "left_thigh",
  "left_shin",
  "left_foot",
  "left_foot_end",
  "right_thigh",
  "right_shin",
  "right_foot",
  "right_foot_end"
}

Rigid body names for the skeleton without toes.

Definition at line 76 of file skeletons.h.



mocap_optitrack
Author(s): Kathrin Gräve/graeve@ais.uni-bonn.de, Alex Bencz/abencz@clearpathrobotics.com
autogenerated on Mon Oct 6 2014 02:22:13