environment_objects.h
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00034 
00037 #ifndef COLLISION_SPACE_ENVIRONMENT_OBJECTS_
00038 #define COLLISION_SPACE_ENVIRONMENT_OBJECTS_
00039 
00040 #include <vector>
00041 #include <string>
00042 #include <map>
00043 
00044 #include <geometric_shapes/shapes.h>
00045 #include <tf/LinearMath/Transform.h>
00046 
00047 namespace collision_space
00048 {
00049     
00051 class EnvironmentObjects
00052 {
00053 public:
00054   EnvironmentObjects(void)
00055   {
00056   }
00057         
00058   ~EnvironmentObjects(void)
00059   {
00060     clearObjects();
00061   }
00062         
00063   struct NamespaceObjects
00064   {
00066     std::vector< shapes::StaticShape* > static_shape;
00067             
00069     std::vector< shapes::Shape* > shape;
00070 
00072     std::vector< tf::Transform > shape_pose;
00073   };
00074         
00076   std::vector<std::string> getNamespaces(void) const;
00077 
00079   const NamespaceObjects& getObjects(const std::string &ns) const;
00080 
00082   NamespaceObjects& getObjects(const std::string &ns);
00083         
00085   void addObject(const std::string &ns, shapes::StaticShape *shape);
00086 
00088   void addObject(const std::string &ns, shapes::Shape *shape, const tf::Transform &pose);
00089         
00091   bool removeObject(const std::string &ns, const shapes::Shape *shape);
00092         
00094   bool removeObject(const std::string &ns, const shapes::StaticShape *shape);
00095         
00097   void clearObjects(const std::string &ns);
00098         
00100   void clearObjects(void);
00101 
00103   void addObjectNamespace(const std::string ns);
00104 
00106   EnvironmentObjects* clone(void) const;
00107         
00108 private:
00109         
00110   std::map<std::string, NamespaceObjects> objects_;
00111   NamespaceObjects empty_;
00112 };
00113     
00114 }
00115 
00116 #endif
00117 


collision_space
Author(s): Ioan Sucan/isucan@willowgarage.com
autogenerated on Mon Dec 2 2013 12:34:20