#include "collision_space/environment_objects.h"
#include <planning_models/kinematic_model.h>
#include <planning_models/kinematic_state.h>
#include <geometric_shapes/bodies.h>
#include <tf/LinearMath/Vector3.h>
#include <boost/thread/recursive_mutex.hpp>
#include <boost/shared_ptr.hpp>
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
class | collision_space::EnvironmentModel::AllowedCollisionMatrix |
Definition of a structure for the allowed collision matrix. More... | |
struct | collision_space::EnvironmentModel::AllowedContact |
Definition of a contact that is allowed. More... | |
struct | collision_space::EnvironmentModel::Contact |
Definition of a contact point. More... | |
class | collision_space::EnvironmentModel |
A class describing an environment for a kinematic robot. This is the base (abstract) definition. Different implementations are possible. The class is aware of a set of obstacles and a robot model. The obstacles are placed in different namespaces so they can be added and removed selectively. More... | |
Namespaces | |
namespace | collision_space |
Main namespace. |