#include <shader_definition.h>
Public Member Functions | |
ShaderUniform () | |
ShaderUniform (const std::string &type, const std::string &name, uint32_t auto_constant_type, uint32_t extra) | |
Public Attributes | |
uint32_t | auto_constant_type |
uint32_t | extra |
std::string | name |
std::string | type |
Definition at line 58 of file shader_definition.h.
rve_render_server::ShaderUniform::ShaderUniform | ( | ) | [inline] |
Definition at line 60 of file shader_definition.h.
rve_render_server::ShaderUniform::ShaderUniform | ( | const std::string & | type, |
const std::string & | name, | ||
uint32_t | auto_constant_type, | ||
uint32_t | extra | ||
) | [inline] |
Definition at line 63 of file shader_definition.h.
Definition at line 72 of file shader_definition.h.
Definition at line 73 of file shader_definition.h.
std::string rve_render_server::ShaderUniform::name |
Definition at line 71 of file shader_definition.h.
std::string rve_render_server::ShaderUniform::type |
Definition at line 70 of file shader_definition.h.