00001 /* 00002 * Copyright (c) 2010, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVE_RENDER_SERVER_MATERIAL_DEFINITION_H 00031 #define RVE_RENDER_SERVER_MATERIAL_DEFINITION_H 00032 00033 #include "shader_definition.h" 00034 00035 namespace rve_render_server 00036 { 00037 00038 struct MaterialDefinition 00039 { 00040 MaterialDefinition() 00041 : transparent(false) 00042 , disable_shading(false) 00043 , has_geometry_shader(false) 00044 {} 00045 00046 std::string name; 00047 bool transparent; 00048 bool disable_shading; 00049 uint8_t cull_mode; 00050 00051 ShaderDefinition vertex_def; 00052 ShaderDefinition fragment_def; 00053 ShaderDefinition picking_fragment_def; 00054 00055 bool has_geometry_shader; 00056 ShaderDefinition geometry_def; 00057 00058 V_string textures; 00059 }; 00060 00061 } // namespace rve_render_server 00062 00063 #endif // RVE_RENDER_SERVER_MATERIAL_DEFINITION_H