material_definition.h
Go to the documentation of this file.
00001 /*
00002  * Copyright (c) 2010, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef RVE_RENDER_SERVER_MATERIAL_DEFINITION_H
00031 #define RVE_RENDER_SERVER_MATERIAL_DEFINITION_H
00032 
00033 #include "shader_definition.h"
00034 
00035 namespace rve_render_server
00036 {
00037 
00038 struct MaterialDefinition
00039 {
00040   MaterialDefinition()
00041   : transparent(false)
00042   , disable_shading(false)
00043   , has_geometry_shader(false)
00044   {}
00045 
00046   std::string name;
00047   bool transparent;
00048   bool disable_shading;
00049   uint8_t cull_mode;
00050 
00051   ShaderDefinition vertex_def;
00052   ShaderDefinition fragment_def;
00053   ShaderDefinition picking_fragment_def;
00054 
00055   bool has_geometry_shader;
00056   ShaderDefinition geometry_def;
00057 
00058   V_string textures;
00059 };
00060 
00061 } // namespace rve_render_server
00062 
00063 #endif // RVE_RENDER_SERVER_MATERIAL_DEFINITION_H


rve_render_server
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:15