00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include <rve_render_server/convert.h> 00031 00032 namespace rve_render_server 00033 { 00034 00035 static Ogre::Matrix3 fromEulersYXZ(float y, float x, float z) 00036 { 00037 Ogre::Matrix3 m; 00038 m.FromEulerAnglesYXZ(Ogre::Degree(y), Ogre::Degree(x), Ogre::Degree(z)); 00039 return m; 00040 } 00041 00042 static Ogre::Quaternion matToQuat(const Ogre::Matrix3& mat) 00043 { 00044 Ogre::Quaternion q; 00045 q.FromRotationMatrix(mat); 00046 return q; 00047 } 00048 00049 static Ogre::Matrix3 inverseTranspose(const Ogre::Matrix3& mat) 00050 { 00051 Ogre::Matrix3 out(mat); 00052 out.Inverse(); 00053 out.Transpose(); 00054 return out; 00055 } 00056 00057 Ogre::Matrix3 g_ogre_to_robot_matrix(fromEulersYXZ(-90, 0, -90)); 00058 Ogre::Matrix3 g_robot_to_ogre_matrix(g_ogre_to_robot_matrix.Inverse()); 00059 Ogre::Matrix3 g_robot_to_ogre_normal_matrix(inverseTranspose(g_robot_to_ogre_matrix)); 00060 00061 Ogre::Quaternion g_ogre_to_robot_quat(matToQuat(g_ogre_to_robot_matrix)); 00062 Ogre::Quaternion g_robot_to_ogre_quat(matToQuat(g_robot_to_ogre_matrix)); 00063 00064 } // namespace rve_render_server