#include <rve_render_server/convert.h>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_server |
Functions | |
static Ogre::Matrix3 | rve_render_server::fromEulersYXZ (float y, float x, float z) |
Ogre::Matrix3 | rve_render_server::g_ogre_to_robot_matrix (fromEulersYXZ(-90, 0,-90)) |
Ogre::Quaternion | rve_render_server::g_ogre_to_robot_quat (matToQuat(g_ogre_to_robot_matrix)) |
Ogre::Matrix3 | rve_render_server::g_robot_to_ogre_matrix (g_ogre_to_robot_matrix.Inverse()) |
Ogre::Matrix3 | rve_render_server::g_robot_to_ogre_normal_matrix (inverseTranspose(g_robot_to_ogre_matrix)) |
Ogre::Quaternion | rve_render_server::g_robot_to_ogre_quat (matToQuat(g_robot_to_ogre_matrix)) |
static Ogre::Matrix3 | rve_render_server::inverseTranspose (const Ogre::Matrix3 &mat) |
static Ogre::Quaternion | rve_render_server::matToQuat (const Ogre::Matrix3 &mat) |