Functions | Variables
gsub.h File Reference
#include <AR/config.h>
#include <AR/param.h>
#include <AR/ar.h>
Include dependency graph for include/AR/gsub.h:

Go to the source code of this file.

Functions

void argCleanup (void)
 Close the gsub library.
void argConvGLcpara (ARParam *param, double gnear, double gfar, double m[16])
 transform ARToolKit intrinsic camera parameters matrix format to an openGL matrix format.
void argConvGlpara (double para[3][4], double gl_para[16])
 transform ARToolKit matrix format to an openGL matrix format.
void argDispHalfImage (ARUint8 *image, int xwin, int ywin)
 display half of the video image.
void argDispImage (ARUint8 *image, int xwin, int ywin)
 display the video image.
void argDraw2dLeft (void)
 switch the rendering view to left eye (in 2D space)
void argDraw2dRight (void)
 switch the rendering view to right eye (in 2D space)
void argDraw3dCamera (int xwin, int ywin)
 switch the rendering view for 3D rendering mode.
void argDraw3dLeft (void)
 switch the rendering view to left eye (in 3D space)
void argDraw3dRight (void)
 switch the rendering view to right eye (in 3D space)
void argDrawMode2D (void)
 switch the rendering context for 2D rendering mode.
void argDrawMode3D (void)
 switch the rendering context for 3D rendering mode.
void argDrawSquare (double vertex[4][2], int xwin, int ywin)
 draw a 2D square.
void argInit (ARParam *cparam, double zoom, int fullFlag, int xwin, int ywin, int hmd_flag)
 Initialise the gsub library.
void argInqSetting (int *hmdMode, int *gMiniXnum2, int *gMiniYnum2, void(**mouseFunc)(int button, int state, int x, int y), void(**keyFunc)(unsigned char key, int x, int y), void(**mainFunc)(void))
 Get current configuration of gsub library.
void argLineSeg (double x1, double y1, double x2, double y2, int xwin, int ywin)
 Draw a line.
void argLineSegHMD (double x1, double y1, double x2, double y2)
 Draw a line with HMD mode.
void argLoadHMDparam (ARParam *lparam, ARParam *rparam)
 initialize camera for HMD.
void argMainLoop (void(*mouseFunc)(int button, int state, int x, int y), void(*keyFunc)(unsigned char key, int x, int y), void(*mainFunc)(void))
 start the program main loop with specified callback functions.
void argsConvGLcpara (ARSParam *sparam, double gnear, double gfar, double mL[16], double mR[16])
void argsDispHalfImage (ARUint8 *image, int LorR, int xwin, int ywin)
void argsDispImage (ARUint8 *image, int LorR, int xwin, int ywin)
void argsDraw3dCamera (int xwin, int ywin, int LorR, int stencil_flag)
void argsDrawSquare (double vertex[4][2], int xwin, int ywin, int LorR)
void argsInit (ARSParam *scparam, double zoom, int twinFlag, int fullFlag, int xwin, int ywin)
void argsLineSeg (double x1, double y1, double x2, double y2, int xwin, int ywin, int LorR)
void argSwapBuffers (void)
 swap the rendering buffer.

Variables

int argDrawMode
 define the draw configuration mode.
int argTexmapMode
 define the texture map configuration mode.

Function Documentation

void argCleanup ( void  )

Close the gsub library.

This function clean the rendering context (GLUT and openGL). Call in the exit of your program.

Remarks:
BE CAREFUL, THIS FUNCTION DOESN'T RESET PERSPECTIVE MATRIX AND CURRENT GL STATE TO DEFAULT

Definition at line 230 of file lib/SRC/Gl/gsub.c.

void argConvGLcpara ( ARParam param,
double  gnear,
double  gfar,
double  m[16] 
)

transform ARToolKit intrinsic camera parameters matrix format to an openGL matrix format.

XXXBK: not be sure of this function: this function must just convert 3x4 matrix to classical perspective openGL matrix. But in the code, you used arParamDecompMat that seem decomposed K and R,t, aren't it ? why do this decomposition since we want just intrinsic parameters ? and if not what is arDecomp ?

Returned value is generally use with a Projection Matrix.

Parameters:
param
gnearnear clipping plane value
gfarfar clipping plane value
mthe resulted openGL matrix

Definition at line 1661 of file lib/SRC/Gl/gsub.c.

void argConvGlpara ( double  para[3][4],
double  gl_para[16] 
)

transform ARToolKit matrix format to an openGL matrix format.

simple conversion for the openGL matrix (16 values and homogeneous matrix). Returned value is generally use with a Model View Matrix.

Parameters:
parathe ARToolKit matrix
gl_parathe resulted openGL matrix

Definition at line 349 of file lib/SRC/Gl/gsub.c.

void argDispHalfImage ( ARUint8 image,
int  xwin,
int  ywin 
)

display half of the video image.

Idem of argDispImage except than a quarter of the image is display (first left top quadrant, so size/2 in x and y).

Parameters:
imageimage to display
xwinXXXBK
ywinXXXBK

Definition at line 1235 of file lib/SRC/Gl/gsub.c.

void argDispImage ( ARUint8 image,
int  xwin,
int  ywin 
)

display the video image.

Display in the back-buffer the video image in argument. For doing AR video background, this function must be called before any rendering of 3D object.

Remarks:
According to your argDrawMode, argTexmapMode and the internal image format the openGL function called is different and less or more efficient.
with AR_DRAW_BY_GL_DRAW_PIXELS, unaffected by current camera parameters matrix but affected by glRasterPos3f.
with AR_DRAW_BY_TEXTURE_MAPPING, affected by current current camera parameters matrix. You need generally call argDrawMode2D before this function.
Parameters:
imageimage to display
xwinXXXBK
ywinXXXBK

Definition at line 363 of file lib/SRC/Gl/gsub.c.

void argDraw2dLeft ( void  )

switch the rendering view to left eye (in 2D space)

Combine with argDrawMode2D for rendering the left view.

Definition at line 290 of file lib/SRC/Gl/gsub.c.

void argDraw2dRight ( void  )

switch the rendering view to right eye (in 2D space)

Combine with argDrawMode2D for rendering the right view.

Definition at line 297 of file lib/SRC/Gl/gsub.c.

void argDraw3dCamera ( int  xwin,
int  ywin 
)

switch the rendering view for 3D rendering mode.

Update curent internal camera parameters for rendering in 3D space. this function complements argDrawMode3D.

Parameters:
xwinlength of rendering view (less than window length)
ywinwidth of rendering view (less than window width)

Definition at line 331 of file lib/SRC/Gl/gsub.c.

void argDraw3dLeft ( void  )

switch the rendering view to left eye (in 3D space)

Update curent internal camera parameters for rendering in 3D space for left eye. this function complements argDrawMode3D.

Definition at line 310 of file lib/SRC/Gl/gsub.c.

void argDraw3dRight ( void  )

switch the rendering view to right eye (in 3D space)

Update curent internal camera parameters for rendering in 3D space for left eye. this function complements argDrawMode3D.

Definition at line 320 of file lib/SRC/Gl/gsub.c.

void argDrawMode2D ( void  )

switch the rendering context for 2D rendering mode.

Update curent camera parameters (internal and external) for rendering 2D or 3D objects in the view plane (like text or 2D shape). This function define an orthographic projection in the image plane. It not define opengl state for rendering in image space (like for a bitmap copy).

Definition at line 278 of file lib/SRC/Gl/gsub.c.

void argDrawMode3D ( void  )

switch the rendering context for 3D rendering mode.

Update curent camera parameters for rendering in 3D space. Generally call to reinializing model view matrix.

Definition at line 304 of file lib/SRC/Gl/gsub.c.

void argDrawSquare ( double  vertex[4][2],
int  xwin,
int  ywin 
)

draw a 2D square.

Draw a square. The position of the square is affected by openGL model view matrix and call to argDrawMode2D argDrawMode3D. Generally call in a 2D mode (so after a argDrawMode2D).

Parameters:
vertexcorner of square.
xwinXXXBK
ywinXXXBK

Definition at line 1521 of file lib/SRC/Gl/gsub.c.

argInit ( ARParam cparam,
double  zoom,
int  fullFlag,
int  xwin,
int  ywin,
int  hmd_flag 
)

Initialise the gsub library.

This function performs required initialisation of the gsub library. It must be called before any other argl*() functions are called.

Parameters:
cparamthe intrinsics parameters of the camera (used to defined openGL perspective matrix)
zoomdefined a zoom parameter for the final result.
fullFlagfull screen mode (1 enable, 0 disable).
xwinXXXBK. 0 if indifferent.
ywinXXXBK. 0 if indifferent.
hmd_flagenable stereo display mode (only interleaved configuration)

Definition at line 120 of file lib/SRC/Gl/gsub.c.

argInqSetting ( int *  hmdMode,
int *  gMiniXnum2,
int *  gMiniYnum2,
void(**)(int button, int state, int x, int y)  mouseFunc,
void(**)(unsigned char key, int x, int y)  keyFunc,
void(**)(void)  mainFunc 
)

Get current configuration of gsub library.

Retrieve current state of gsub library like the current callback functions.

Parameters:
hmdModethe current hmdMode
gMiniXnum2XXXBK
gMiniYnum2XXXBK
mouseFuncthe current mouse function callback
keyFuncthe current key function callback
mainFuncthe current main function callback

Definition at line 106 of file lib/SRC/Gl/gsub.c.

void argLineSeg ( double  x1,
double  y1,
double  x2,
double  y2,
int  xwin,
int  ywin 
)

Draw a line.

Draw a segment.T The position of the line is affected by openGL model view matrix and call to argDrawMode2D argDrawMode3D. Generally call in a 2D mode (so after a argDrawMode2D).

Parameters:
x1x position of the first point.
y1y position of the first point.
x2x position of the second point.
y2y position of the second point.
xwinXXXBK
ywinXXXBK

Definition at line 1533 of file lib/SRC/Gl/gsub.c.

void argLineSegHMD ( double  x1,
double  y1,
double  x2,
double  y2 
)

Draw a line with HMD mode.

Draw a segment in HMD mode.

Parameters:
x1x position of the first point.
y1y position of the first point.
x2x position of the second point.
y2y position of the second point.

Definition at line 1570 of file lib/SRC/Gl/gsub.c.

void argLoadHMDparam ( ARParam lparam,
ARParam rparam 
)

initialize camera for HMD.

Load in the display module the intrinsic parameters of the two view, i.e camera (identify to the eyes).

Parameters:
lparamparameter of left camera
rparamparameter of right camera

Definition at line 1638 of file lib/SRC/Gl/gsub.c.

void argMainLoop ( void(*)(int button, int state, int x, int y)  mouseFunc,
void(*)(unsigned char key, int x, int y)  keyFunc,
void(*)(void)  mainFunc 
)

start the program main loop with specified callback functions.

This function is called in the entry block of a program. User specify the main callback of his program. Users should not put routines calls after this function, generally never accessible.

Parameters:
mouseFuncthe user mouse function can be NULL.
keyFuncthe user keyboard function can be NULL.
mainFuncthe user main update function can be NULL.

Definition at line 242 of file lib/SRC/Gl/gsub.c.

void argsConvGLcpara ( ARSParam sparam,
double  gnear,
double  gfar,
double  mL[16],
double  mR[16] 
)
void argsDispHalfImage ( ARUint8 image,
int  LorR,
int  xwin,
int  ywin 
)
void argsDispImage ( ARUint8 image,
int  LorR,
int  xwin,
int  ywin 
)
void argsDraw3dCamera ( int  xwin,
int  ywin,
int  LorR,
int  stencil_flag 
)
void argsDrawSquare ( double  vertex[4][2],
int  xwin,
int  ywin,
int  LorR 
)
void argsInit ( ARSParam scparam,
double  zoom,
int  twinFlag,
int  fullFlag,
int  xwin,
int  ywin 
)
void argsLineSeg ( double  x1,
double  y1,
double  x2,
double  y2,
int  xwin,
int  ywin,
int  LorR 
)
void argSwapBuffers ( void  )

swap the rendering buffer.

Swap the back-buffer to the front-buffer. the pre-condition is that all the rendering functions have been called.

Definition at line 237 of file lib/SRC/Gl/gsub.c.


Variable Documentation

define the draw configuration mode.

Define the draw mode for display of the video background. The possible values are :

  • AR_DRAW_BY_GL_DRAW_PIXELS: use the GL_DRAW_PIXELS function
  • AR_DRAW_BY_TEXTURE_MAPPING: use a quad mesh with a texture mapping of the video. by default: DEFAULT_DRAW_MODE in config.h choice and performance depends on your hardware and your openGL driver.

Definition at line 53 of file lib/SRC/Gl/gsub.c.

define the texture map configuration mode.

If the draw mode is AR_DRAW_BY_TEXTURE_MAPPING, you can configure the copy mode of the texture mapping. The possible values are :

  • AR_DRAW_TEXTURE_FULL_IMAGE: texture mapping full resolution.
  • AR_DRAW_TEXTURE_HALF_IMAGE: texture mapping half resolution. by default: DEFAULT_DRAW_TEXTURE_IMAGE in config.h

Definition at line 54 of file lib/SRC/Gl/gsub.c.

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ar_recog
Author(s): Graylin Trevor Jay and Christopher Crick
autogenerated on Fri Jan 25 2013 12:15:01