#include <collisionStructures.h>
Public Member Functions | |
CollisionDataS (Body *b1, Body *b2) | |
Public Attributes | |
ContactReport | contacts |
Body * | first |
Body * | second |
A collision data structure contains pointers to the two bodies involved. When used for a collision, this is all the information available. If used for a contact, it also hold a list of all the contacts between the two bodies. Recall that a contact is defined as a location where the two bodies are separated by less than the contact threshold (but never interpenetrating).
Definition at line 80 of file collisionStructures.h.
Definition at line 85 of file collisionStructures.h.
Definition at line 84 of file collisionStructures.h.
Definition at line 82 of file collisionStructures.h.
Definition at line 83 of file collisionStructures.h.