inverse_kinematics_hyq1.h
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29 
30 #ifndef XPP_VIS_INVERSEKINEMATICS_HYQ1_H_
31 #define XPP_VIS_INVERSEKINEMATICS_HYQ1_H_
32 
35 
36 namespace xpp {
37 
41 class InverseKinematicsHyq1 : public InverseKinematics {
42 public:
43  InverseKinematicsHyq1() = default;
44  virtual ~InverseKinematicsHyq1() = default;
45 
50  Joints GetAllJointAngles(const EndeffectorsPos& pos_B) const override;
51 
55  int GetEECount() const override { return 1; };
56 
57 private:
58  HyqlegInverseKinematics leg;
59 };
60 
61 } /* namespace xpp */
62 
63 #endif /* XPP_VIS_INVERSEKINEMATICS_HYQ1_H_ */
xpp::InverseKinematicsHyq1::~InverseKinematicsHyq1
virtual ~InverseKinematicsHyq1()=default
hyqleg_inverse_kinematics.h
xpp::InverseKinematicsHyq1::GetAllJointAngles
Joints GetAllJointAngles(const EndeffectorsPos &pos_B) const override
Returns joint angles to reach for a specific foot position.
Definition: inverse_kinematics_hyq1.cc:65
xpp::InverseKinematicsHyq1::GetEECount
int GetEECount() const override
Number of endeffectors (feet, hands) this implementation expects.
Definition: inverse_kinematics_hyq1.h:109
xpp
EndeffectorsPos
Endeffectors< Eigen::Vector3d > EndeffectorsPos
inverse_kinematics.h
xpp::InverseKinematicsHyq1::InverseKinematicsHyq1
InverseKinematicsHyq1()=default
xpp::InverseKinematicsHyq1::leg
HyqlegInverseKinematics leg
Definition: inverse_kinematics_hyq1.h:109


xpp_hyq
Author(s): Alexander W. Winkler, Diego Pardo. , Carlos Mastalli , Ioannis Havoutis
autogenerated on Wed Mar 2 2022 01:14:17