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2 #include <OgreSceneNode.h>
3 #include <OgreSceneManager.h>
48 Ogre::Vector3 point(msg->point.x, msg->point.y, msg->point.z);
virtual ~PointStampedVisual()
void setFrameOrientation(const Ogre::Quaternion &orientation)
PointStampedVisual(Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node)
void setColor(float r, float g, float b, float a) override
Set the color of the object. Values are in the range [0, 1].
Ogre::SceneManager * scene_manager_
void setMessage(const geometry_msgs::PointStamped::ConstPtr &msg)
void setFramePosition(const Ogre::Vector3 &position)
void setColor(float r, float g, float b, float a)
void setScale(const Ogre::Vector3 &scale) override
Set the scale of the object. Always relative to the identity orientation of the object.
void setPosition(const Ogre::Vector3 &position) override
Set the position of this object.
Ogre::SceneNode * frame_node_
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02