interactive_object.h
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29 #ifndef INTERACTIVE_OBJECT_H
30 #define INTERACTIVE_OBJECT_H
31 
32 #include <boost/shared_ptr.hpp>
33 #include <boost/weak_ptr.hpp>
34 
35 #include <QCursor>
36 
37 namespace rviz
38 {
39 class ViewportMouseEvent;
40 
49 {
50 public:
51  virtual ~InteractiveObject(){};
52  virtual bool isInteractive() = 0;
53  virtual void enableInteraction(bool enable) = 0;
54  virtual void handleMouseEvent(ViewportMouseEvent& event) = 0;
55  virtual const QCursor& getCursor() const = 0;
56 };
57 
59 typedef boost::weak_ptr<InteractiveObject> InteractiveObjectWPtr;
60 
61 } // end namespace rviz
62 
63 #endif // INTERACTIVE_OBJECT_H
boost::shared_ptr
rviz::InteractiveObject::enableInteraction
virtual void enableInteraction(bool enable)=0
rviz::ViewportMouseEvent
Definition: viewport_mouse_event.h:45
rviz::InteractiveObjectPtr
boost::shared_ptr< InteractiveObject > InteractiveObjectPtr
Definition: interactive_object.h:58
rviz::InteractiveObject::handleMouseEvent
virtual void handleMouseEvent(ViewportMouseEvent &event)=0
rviz
Definition: add_display_dialog.cpp:54
rviz::InteractiveObject
Abstract base class of things in the scene which handle mouse events.
Definition: interactive_object.h:48
rviz::InteractiveObject::isInteractive
virtual bool isInteractive()=0
rviz::InteractiveObject::getCursor
virtual const QCursor & getCursor() const =0
rviz::InteractiveObject::~InteractiveObject
virtual ~InteractiveObject()
Definition: interactive_object.h:51
rviz::InteractiveObjectWPtr
boost::weak_ptr< InteractiveObject > InteractiveObjectWPtr
Definition: interactive_object.h:59


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02