src
rviz
interactive_object.h
Go to the documentation of this file.
1
/*
2
* Copyright (c) 2012, Willow Garage, Inc.
3
* All rights reserved.
4
*
5
* Redistribution and use in source and binary forms, with or without
6
* modification, are permitted provided that the following conditions are met:
7
*
8
* * Redistributions of source code must retain the above copyright
9
* notice, this list of conditions and the following disclaimer.
10
* * Redistributions in binary form must reproduce the above copyright
11
* notice, this list of conditions and the following disclaimer in the
12
* documentation and/or other materials provided with the distribution.
13
* * Neither the name of the Willow Garage, Inc. nor the names of its
14
* contributors may be used to endorse or promote products derived from
15
* this software without specific prior written permission.
16
*
17
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27
* POSSIBILITY OF SUCH DAMAGE.
28
*/
29
#ifndef INTERACTIVE_OBJECT_H
30
#define INTERACTIVE_OBJECT_H
31
32
#include <boost/shared_ptr.hpp>
33
#include <boost/weak_ptr.hpp>
34
35
#include <QCursor>
36
37
namespace
rviz
38
{
39
class
ViewportMouseEvent;
40
48
class
InteractiveObject
49
{
50
public
:
51
virtual
~InteractiveObject
(){};
52
virtual
bool
isInteractive
() = 0;
53
virtual
void
enableInteraction
(
bool
enable) = 0;
54
virtual
void
handleMouseEvent
(
ViewportMouseEvent
& event) = 0;
55
virtual
const
QCursor&
getCursor
()
const
= 0;
56
};
57
58
typedef
boost::shared_ptr<InteractiveObject>
InteractiveObjectPtr
;
59
typedef
boost::weak_ptr<InteractiveObject>
InteractiveObjectWPtr
;
60
61
}
// end namespace rviz
62
63
#endif // INTERACTIVE_OBJECT_H
boost::shared_ptr
rviz::InteractiveObject::enableInteraction
virtual void enableInteraction(bool enable)=0
rviz::ViewportMouseEvent
Definition:
viewport_mouse_event.h:45
rviz::InteractiveObjectPtr
boost::shared_ptr< InteractiveObject > InteractiveObjectPtr
Definition:
interactive_object.h:58
rviz::InteractiveObject::handleMouseEvent
virtual void handleMouseEvent(ViewportMouseEvent &event)=0
rviz
Definition:
add_display_dialog.cpp:54
rviz::InteractiveObject
Abstract base class of things in the scene which handle mouse events.
Definition:
interactive_object.h:48
rviz::InteractiveObject::isInteractive
virtual bool isInteractive()=0
rviz::InteractiveObject::getCursor
virtual const QCursor & getCursor() const =0
rviz::InteractiveObject::~InteractiveObject
virtual ~InteractiveObject()
Definition:
interactive_object.h:51
rviz::InteractiveObjectWPtr
boost::weak_ptr< InteractiveObject > InteractiveObjectWPtr
Definition:
interactive_object.h:59
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02