fps_view_controller.cpp
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29 
30 #include "fps_view_controller.h"
31 #include <rviz/display_context.h>
37 
38 #include <OgreViewport.h>
39 #include <OgreCamera.h>
40 #include <OgreSceneNode.h>
41 #include <Eigen/Geometry>
42 #include <QSignalBlocker>
43 
44 namespace rviz
45 {
46 const Ogre::Quaternion FPSViewController::ROBOT_TO_CAMERA_ROTATION =
47  Ogre::Quaternion(Ogre::Radian(-Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_Y) *
48  Ogre::Quaternion(Ogre::Radian(-Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_Z);
49 
51 {
52  invert_z_->hide();
53 
54  yaw_property_ = new FloatProperty("Yaw", 0, "Rotation of the camera around the Z (up) axis.", this,
56  yaw_property_->setMax(Ogre::Math::PI);
57  yaw_property_->setMin(-Ogre::Math::PI);
58 
59  pitch_property_ = new FloatProperty("Pitch", 0, "How much the camera is tipped downward.", this,
61  pitch_property_->setMax(Ogre::Math::PI);
62  pitch_property_->setMin(-Ogre::Math::PI);
63 
64  roll_property_ = new FloatProperty("Roll", 0, "Rotation about the camera's view direction.", this,
66  roll_property_->setMax(Ogre::Math::PI);
67  roll_property_->setMin(-Ogre::Math::PI);
68 
69  position_property_ = new VectorProperty("Position", Ogre::Vector3::ZERO, "Position of the camera.",
71 }
72 
74 {
76  camera_->setProjectionType(Ogre::PT_PERSPECTIVE);
78 }
79 
81 {
82  camera_->setPosition(Ogre::Vector3(5, 5, 10));
83  camera_->lookAt(0, 0, 0);
84  resetRoll();
87 }
88 
90 {
92  auto source_camera = source_view->getCamera();
93  camera_->setPosition(source_camera->getPosition());
94  camera_->setOrientation(source_camera->getOrientation());
96 }
97 
98 void FPSViewController::lookAt(const Ogre::Vector3& point)
99 {
100  camera_->lookAt(target_scene_node_->convertWorldToLocalPosition(point));
101  resetRoll();
103 }
104 
106 {
107  if (event.shift())
108  setStatus(
109  "<b>Left-Click:</b> Rotate Roll. <b>Middle-Click:</b> Move X/Y. <b>Right-Click:</b>: Move Z.");
110  else
111  setStatus("<b>Left-Click:</b> Rotate Yaw/Pitch. <b>Shift Left-Click</b>: Rotate Roll. "
112  "<b>Middle-Click:</b> Move X/Y. <b>Right-Click:</b>: Move Z.");
113 
114  int32_t diff_x = 0;
115  int32_t diff_y = 0;
116 
117  if (event.type == QEvent::MouseMove)
118  {
119  diff_x = event.x - event.last_x;
120  diff_y = event.y - event.last_y;
121  }
122 
123  if (event.left() && !event.shift())
124  {
126  rotate(-diff_x * 0.005, diff_y * 0.005, 0.0f);
127  }
128  else if (event.left() && event.shift())
129  {
131  int cx = event.viewport->getActualWidth() / 2;
132  int cy = event.viewport->getActualHeight() / 2;
133 
134  float roll = atan2(event.last_y - cy, event.last_x - cx) - atan2(event.y - cy, event.x - cx);
135  if (std::isfinite(roll))
136  rotate(0.0f, 0.0f, roll);
137  }
138  else if (event.middle())
139  {
140  setCursor(MoveXY);
141  move(diff_x * 0.01, -diff_y * 0.01, 0.0f);
142  }
143  else if (event.right())
144  {
145  setCursor(MoveZ);
146  move(0.0f, 0.0f, diff_y * 0.1);
147  }
148  else
149  {
150  setCursor(event.shift() ? Rotate2D : Rotate3D);
151  }
152 
153  if (event.wheel_delta != 0)
154  {
155  int diff = event.wheel_delta;
156  move(0.0f, 0.0f, -diff * 0.01);
157  }
158 }
159 
160 Ogre::Quaternion FPSViewController::getOrientation(float yaw, float pitch, float roll)
161 {
162  Eigen::Quaterniond q = Eigen::AngleAxisd(yaw, Eigen::Vector3d::UnitZ()) *
163  Eigen::AngleAxisd(pitch, Eigen::Vector3d::UnitY()) *
164  Eigen::AngleAxisd(roll, Eigen::Vector3d::UnitX());
165 
166  return Ogre::Quaternion(q.w(), q.x(), q.y(), q.z()) * ROBOT_TO_CAMERA_ROTATION;
167 }
168 
170 {
171  Ogre::Quaternion q = camera_->getOrientation() * ROBOT_TO_CAMERA_ROTATION.Inverse();
172  Eigen::Quaterniond quat(q.w, q.x, q.y, q.z);
173  auto ypr = quat.toRotationMatrix().eulerAngles(2, 1, 0);
174 
175  QSignalBlocker blockY(yaw_property_);
176  QSignalBlocker blockP(pitch_property_);
177  QSignalBlocker blockR(roll_property_);
178  QSignalBlocker block(position_property_);
179 
180  yaw_property_->setFloat(ypr[0]);
181  pitch_property_->setFloat(ypr[1]);
182  roll_property_->setFloat(ypr[2]);
183  position_property_->setVector(camera_->getPosition());
184 }
185 
187 {
188  Ogre::Quaternion q = camera_->getOrientation() * ROBOT_TO_CAMERA_ROTATION.Inverse();
189  Eigen::Quaterniond quat(q.w, q.x, q.y, q.z);
190  auto ypr = quat.toRotationMatrix().eulerAngles(2, 1, 0);
191  camera_->setOrientation(getOrientation(ypr[0], ypr[1], Ogre::Math::PI));
192 }
193 
194 void FPSViewController::onTargetFrameChanged(const Ogre::Vector3& old_reference_position,
195  const Ogre::Quaternion& /*old_reference_orientation*/)
196 {
197  position_property_->add(old_reference_position - reference_position_);
198 }
199 
200 void FPSViewController::move(float x, float y, float z)
201 {
202  Ogre::Vector3 translate(x, y, z);
203  position_property_->add(camera_->getOrientation() * translate);
204 }
205 
207 {
208  camera_->setPosition(position_property_->getVector());
210 }
211 
212 inline void _rotate(FloatProperty* prop, float angle)
213 {
214  if (angle == 0)
215  return;
216 
217  QSignalBlocker block(prop);
218  angle = fmod(prop->getFloat() + angle, Ogre::Math::TWO_PI);
219 
220  // map angle onto range -PI .. PI
221  if (angle > Ogre::Math::PI)
222  angle = -Ogre::Math::PI + fmod(angle, Ogre::Math::PI);
223  if (angle < -Ogre::Math::PI)
224  angle = Ogre::Math::PI + fmod(angle, Ogre::Math::PI);
225 
226  prop->setFloat(angle);
227 }
228 
229 void FPSViewController::rotate(float yaw, float pitch, float roll)
230 {
231  _rotate(yaw_property_, yaw);
232  _rotate(pitch_property_, pitch);
233  _rotate(roll_property_, roll);
235 }
236 
238 {
242 }
243 
244 
245 } // end namespace rviz
246 
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Definition: frame_position_tracking_view_controller.h:101
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Definition: fps_view_controller.h:74
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rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02