#include <depth_cloud_mld.h>
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template<typename T > |
void | convertColor (const sensor_msgs::ImageConstPtr &color_msg, std::vector< uint32_t > &rgba_color_raw) |
| Convert color data to RGBA format. More...
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void | finalizingPointCloud (sensor_msgs::PointCloud2Ptr &point_cloud, std::size_t size) |
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template<typename T > |
sensor_msgs::PointCloud2Ptr | generatePointCloudML (const sensor_msgs::ImageConstPtr &depth_msg, std::vector< uint32_t > &rgba_color_raw) |
| Generate multi-layered depth cloud (depth+shadow) More...
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template<typename T > |
sensor_msgs::PointCloud2Ptr | generatePointCloudSL (const sensor_msgs::ImageConstPtr &depth_msg, std::vector< uint32_t > &rgba_color_raw) |
| Generate single-layered depth cloud (depth only) More...
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void | initializeConversion (const sensor_msgs::ImageConstPtr &depth_msg, sensor_msgs::CameraInfoConstPtr &camera_info_msg) |
| Precompute projection matrix, initialize buffers. More...
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sensor_msgs::PointCloud2Ptr | initPointCloud () |
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Definition at line 66 of file depth_cloud_mld.h.
◆ MultiLayerDepth()
rviz::MultiLayerDepth::MultiLayerDepth |
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◆ ~MultiLayerDepth()
virtual rviz::MultiLayerDepth::~MultiLayerDepth |
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inlinevirtual |
◆ convertColor()
template<typename T >
void rviz::MultiLayerDepth::convertColor |
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const sensor_msgs::ImageConstPtr & |
color_msg, |
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std::vector< uint32_t > & |
rgba_color_raw |
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◆ enableOcclusionCompensation()
void rviz::MultiLayerDepth::enableOcclusionCompensation |
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bool |
occlusion_compensation | ) |
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◆ finalizingPointCloud()
void rviz::MultiLayerDepth::finalizingPointCloud |
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sensor_msgs::PointCloud2Ptr & |
point_cloud, |
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std::size_t |
size |
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◆ generatePointCloudFromDepth()
sensor_msgs::PointCloud2Ptr rviz::MultiLayerDepth::generatePointCloudFromDepth |
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const sensor_msgs::ImageConstPtr & |
depth_msg, |
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const sensor_msgs::ImageConstPtr & |
color_msg, |
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sensor_msgs::CameraInfoConstPtr |
camera_info_msg |
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◆ generatePointCloudML()
template<typename T >
sensor_msgs::PointCloud2Ptr rviz::MultiLayerDepth::generatePointCloudML |
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const sensor_msgs::ImageConstPtr & |
depth_msg, |
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std::vector< uint32_t > & |
rgba_color_raw |
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◆ generatePointCloudSL()
template<typename T >
sensor_msgs::PointCloud2Ptr rviz::MultiLayerDepth::generatePointCloudSL |
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const sensor_msgs::ImageConstPtr & |
depth_msg, |
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std::vector< uint32_t > & |
rgba_color_raw |
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◆ initializeConversion()
void rviz::MultiLayerDepth::initializeConversion |
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const sensor_msgs::ImageConstPtr & |
depth_msg, |
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sensor_msgs::CameraInfoConstPtr & |
camera_info_msg |
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◆ initPointCloud()
sensor_msgs::PointCloud2Ptr rviz::MultiLayerDepth::initPointCloud |
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◆ reset()
void rviz::MultiLayerDepth::reset |
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◆ setShadowTimeOut()
void rviz::MultiLayerDepth::setShadowTimeOut |
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double |
time_out | ) |
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◆ occlusion_compensation_
bool rviz::MultiLayerDepth::occlusion_compensation_ |
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◆ projection_map_x_
std::vector<float> rviz::MultiLayerDepth::projection_map_x_ |
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◆ projection_map_y_
std::vector<float> rviz::MultiLayerDepth::projection_map_y_ |
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◆ shadow_buffer_
std::vector<uint8_t> rviz::MultiLayerDepth::shadow_buffer_ |
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◆ shadow_depth_
std::vector<float> rviz::MultiLayerDepth::shadow_depth_ |
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◆ shadow_distance_
float rviz::MultiLayerDepth::shadow_distance_ |
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◆ shadow_time_out_
double rviz::MultiLayerDepth::shadow_time_out_ |
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◆ shadow_timestamp_
std::vector<double> rviz::MultiLayerDepth::shadow_timestamp_ |
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The documentation for this class was generated from the following files:
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:03