#include <effort_visual.h>
Definition at line 18 of file effort_visual.h.
◆ EffortVisual()
rviz::EffortVisual::EffortVisual |
( |
Ogre::SceneManager * |
scene_manager, |
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Ogre::SceneNode * |
parent_node |
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) |
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◆ ~EffortVisual()
rviz::EffortVisual::~EffortVisual |
( |
| ) |
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virtual |
◆ getRainbowColor()
void rviz::EffortVisual::getRainbowColor |
( |
float |
value, |
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Ogre::ColourValue & |
color |
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) |
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◆ setEffort()
void rviz::EffortVisual::setEffort |
( |
const std::string & |
joint_name, |
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double |
effort, |
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double |
max_effort |
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) |
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◆ setFrameEnabled()
void rviz::EffortVisual::setFrameEnabled |
( |
const std::string & |
joint_name, |
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const bool |
e |
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) |
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◆ setFrameOrientation()
void rviz::EffortVisual::setFrameOrientation |
( |
const std::string & |
joint_name, |
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const Ogre::Quaternion & |
orientation |
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) |
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◆ setFramePosition()
void rviz::EffortVisual::setFramePosition |
( |
const std::string & |
joint_name, |
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const Ogre::Vector3 & |
position |
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) |
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◆ setScale()
void rviz::EffortVisual::setScale |
( |
float |
s | ) |
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◆ setWidth()
void rviz::EffortVisual::setWidth |
( |
float |
w | ) |
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◆ effort_arrow_
std::map<std::string, rviz::Arrow*> rviz::EffortVisual::effort_arrow_ |
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private |
◆ effort_circle_
◆ effort_enabled_
std::map<std::string, bool> rviz::EffortVisual::effort_enabled_ |
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private |
◆ orientation_
std::map<std::string, Ogre::Quaternion> rviz::EffortVisual::orientation_ |
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private |
◆ parent_node_
Ogre::SceneNode* rviz::EffortVisual::parent_node_ |
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private |
◆ position_
std::map<std::string, Ogre::Vector3> rviz::EffortVisual::position_ |
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private |
◆ scale_
float rviz::EffortVisual::scale_ |
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private |
◆ scene_manager_
Ogre::SceneManager* rviz::EffortVisual::scene_manager_ |
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private |
◆ width_
float rviz::EffortVisual::width_ |
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private |
The documentation for this class was generated from the following files:
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:03