src
OrbitOrientedViewController.cpp
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/*
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Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "
rtabmap_rviz_plugins/OrbitOrientedViewController.h
"
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#include <OgreCamera.h>
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#include <OgreQuaternion.h>
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#include <OgreSceneManager.h>
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#include <OgreSceneNode.h>
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#include <OgreVector3.h>
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#include <OgreViewport.h>
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#include "
rviz/properties/float_property.h
"
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#include "
rviz/properties/vector_property.h
"
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#include "
rviz/ogre_helpers/shape.h
"
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namespace
rtabmap_rviz_plugins
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{
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void
OrbitOrientedViewController::updateCamera
()
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{
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float
distance
=
distance_property_
->
getFloat
();
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float
yaw
=
yaw_property_
->
getFloat
();
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float
pitch
=
pitch_property_
->
getFloat
();
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Ogre::Matrix3
rot
;
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reference_orientation_
.ToRotationMatrix(
rot
);
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Ogre::Radian rollTarget, pitchTarget, yawTarget;
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rot
.ToEulerAnglesXYZ(yawTarget, pitchTarget, rollTarget);
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yaw
+= rollTarget.valueRadians();
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pitch
+= pitchTarget.valueRadians();
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Ogre::Vector3 focal_point =
focal_point_property_
->
getVector
();
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float
x
=
distance
*
cos
(
yaw
) *
cos
(
pitch
) + focal_point.x;
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float
y
=
distance
*
sin
(
yaw
) *
cos
(
pitch
) + focal_point.y;
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float
z
=
distance
*
sin
(
pitch
) + focal_point.z;
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Ogre::Vector3
pos
(
x
,
y
,
z
);
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camera_
->setPosition(
pos
);
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camera_
->setFixedYawAxis(
true
,
target_scene_node_
->getOrientation() * Ogre::Vector3::UNIT_Z);
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camera_
->setDirection(
target_scene_node_
->getOrientation() * (focal_point -
pos
));
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focal_shape_
->
setPosition
( focal_point );
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}
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}
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#include <
pluginlib/class_list_macros.hpp
>
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PLUGINLIB_EXPORT_CLASS
(
rtabmap_rviz_plugins::OrbitOrientedViewController
,
rviz::ViewController
)
rviz::OrbitViewController::yaw
void yaw(float angle)
rviz::OrbitViewController::focal_point_property_
VectorProperty * focal_point_property_
rtabmap_rviz_plugins::OrbitOrientedViewController::updateCamera
virtual void updateCamera()
Definition:
OrbitOrientedViewController.cpp:44
rviz::OrbitViewController::distance_property_
FloatProperty * distance_property_
rtabmap_rviz_plugins
Definition:
InfoDisplay.h:37
y
Matrix3f y
distance
GLM_FUNC_DECL genType::value_type distance(genType const &p0, genType const &p1)
rot
int EIGEN_BLAS_FUNC() rot(int *n, RealScalar *px, int *incx, RealScalar *py, int *incy, RealScalar *pc, RealScalar *ps)
shape.h
float_property.h
rviz::OrbitViewController::focal_shape_
Shape * focal_shape_
rtabmap_rviz_plugins::OrbitOrientedViewController
Definition:
OrbitOrientedViewController.h:36
PLUGINLIB_EXPORT_CLASS
#define PLUGINLIB_EXPORT_CLASS(class_type, base_class_type)
rviz::OrbitViewController::pitch_property_
FloatProperty * pitch_property_
rviz::FloatProperty::getFloat
virtual float getFloat() const
OrbitOrientedViewController.h
rviz::OrbitViewController::pitch
void pitch(float angle)
rviz::FramePositionTrackingViewController::reference_orientation_
Ogre::Quaternion reference_orientation_
z
z
x
x
rviz::OrbitViewController::yaw_property_
FloatProperty * yaw_property_
rviz::ViewController
rviz::ViewController::camera_
Ogre::Camera * camera_
cos
GLM_FUNC_DECL genType cos(genType const &angle)
class_list_macros.hpp
vector_property.h
pos
rviz::VectorProperty::getVector
virtual Ogre::Vector3 getVector() const
rviz::Shape::setPosition
void setPosition(const Ogre::Vector3 &position) override
sin
GLM_FUNC_DECL genType sin(genType const &angle)
rviz::FramePositionTrackingViewController::target_scene_node_
Ogre::SceneNode * target_scene_node_
rtabmap_rviz_plugins
Author(s): Mathieu Labbe
autogenerated on Mon Apr 28 2025 02:37:14