cylinder_halfspace.cpp
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36 
39 #include <cmath>
40 #include <limits>
41 #include <hpp/fcl/math/transform.h>
43 
45 #include "../narrowphase/details.h"
46 
47 namespace hpp {
48 namespace fcl {
49 struct GJKSolver;
50 
51 template <>
53  const CollisionGeometry* o1, const Transform3f& tf1,
54  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
55  const DistanceRequest&, DistanceResult& result) {
56  const Cylinder& s1 = static_cast<const Cylinder&>(*o1);
57  const Halfspace& s2 = static_cast<const Halfspace&>(*o2);
58  details::cylinderHalfspaceIntersect(s1, tf1, s2, tf2, result.min_distance,
59  result.nearest_points[0],
60  result.nearest_points[1], result.normal);
61  result.o1 = o1;
62  result.o2 = o2;
63  result.b1 = -1;
64  result.b2 = -1;
65  return result.min_distance;
66 }
67 
68 template <>
70  const CollisionGeometry* o1, const Transform3f& tf1,
71  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
72  const DistanceRequest&, DistanceResult& result) {
73  const Halfspace& s1 = static_cast<const Halfspace&>(*o1);
74  const Cylinder& s2 = static_cast<const Cylinder&>(*o2);
75  details::cylinderHalfspaceIntersect(s2, tf2, s1, tf1, result.min_distance,
76  result.nearest_points[1],
77  result.nearest_points[0], result.normal);
78  result.o1 = o1;
79  result.o2 = o2;
80  result.b1 = -1;
81  result.b2 = -1;
82  result.normal = -result.normal;
83  return result.min_distance;
84 }
85 } // namespace fcl
86 
87 } // namespace hpp
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
request to the distance computation
Cylinder along Z axis. The cylinder is defined at its centroid.
Main namespace.
tuple tf2
FCL_REAL ShapeShapeDistance< Cylinder, Halfspace >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
bool cylinderHalfspaceIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal)
Definition: details.h:1513
Half Space: this is equivalent to the Plane in ODE. The separation plane is defined as n * x = d; Poi...
double FCL_REAL
Definition: data_types.h:65
FCL_REAL ShapeShapeDistance< Halfspace, Cylinder >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition: narrowphase.h:54
The geometry for the object for collision or distance computation.
tuple tf1


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00