broadphase_dynamic_AABB_tree_array.h
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35 
38 #ifndef HPP_FCL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
39 #define HPP_FCL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
40 
41 #include <unordered_map>
42 #include <functional>
43 #include <limits>
44 
45 #include "hpp/fcl/fwd.hh"
46 // #include "hpp/fcl/BV/utility.h"
48 // #include "hpp/fcl/geometry/shape/utility.h"
51 
52 namespace hpp {
53 namespace fcl {
54 
57  public:
59  using Base::getObjects;
60 
62  using DynamicAABBTable = std::unordered_map<CollisionObject*, size_t>;
63 
66  int* tree_topdown_balance_threshold{nullptr};
67  int* tree_topdown_level{nullptr};
69 
72 
74 
76  void registerObjects(const std::vector<CollisionObject*>& other_objs);
77 
79  void registerObject(CollisionObject* obj);
80 
82  void unregisterObject(CollisionObject* obj);
83 
85  void setup();
86 
88  virtual void update();
89 
91  void update(CollisionObject* updated_obj);
92 
94  void update(const std::vector<CollisionObject*>& updated_objs);
95 
97  void clear();
98 
100  void getObjects(std::vector<CollisionObject*>& objs) const;
101 
105 
109 
113 
117 
119  void collide(BroadPhaseCollisionManager* other_manager_,
121 
123  void distance(BroadPhaseCollisionManager* other_manager_,
125 
127  bool empty() const;
128 
130  size_t size() const;
131 
133 
134  private:
136  std::unordered_map<CollisionObject*, size_t> table;
137 
138  bool setup_;
139 
140  void update_(CollisionObject* updated_obj);
141 };
142 
143 } // namespace fcl
144 
145 } // namespace hpp
146 
148 
149 #endif
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Main namespace.
std::unordered_map< CollisionObject *, size_t > DynamicAABBTable
Base callback class for collision queries. This class can be supersed by child classes to provide des...
std::unordered_map< CollisionObject *, size_t > table
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects.
the object for collision or distance computation, contains the geometry and the transform information...
Base callback class for distance queries. This class can be supersed by child classes to provide desi...


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00