Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic. More...
#include "client.h"
#include <geometry_msgs/Transform.h>
#include "visp_hand2eye_calibration/TransformArray.h"
#include <visp_bridge/3dpose.h>
#include "names.h"
#include <visp/vpCalibration.h>
#include <visp/vpExponentialMap.h>
Go to the source code of this file.
Namespaces | |
visp_hand2eye_calibration | |
Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic.
Definition in file client.cpp.