28 #ifndef GRAPH_DRAWABLE_H_ 29 #define GRAPH_DRAWABLE_H_ 35 #include <pcl/point_cloud.h> 36 #include <pcl/point_types.h> 39 #include <pcl/Vertices.h> 46 const std::map<int, rtabmap::Transform> & poses,
47 const std::multimap<int, rtabmap::Link> & links);
67 #endif // GRAPH_DRAWABLE_H_ void Render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix)
void setPose(const rtabmap::Transform &mapToOdom)
std::vector< GLushort > loopClosureIndices_
void setVisible(bool visible)
GraphDrawable(GLuint shaderProgram, const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links)
std::vector< GLushort > neighborIndices_