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| void | AppendFlags (uint32 flags) | 
|  | Append flags to the current flags.  More... 
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|  | b2Draw () | 
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| void | ClearFlags (uint32 flags) | 
|  | Clear flags from the current flags.  More... 
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| virtual void | DrawCircle (const b2Vec2 ¢er, float32 radius, const b2Color &color)=0 | 
|  | Draw a circle.  More... 
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| virtual void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 | 
|  | Draw a closed polygon provided in CCW order.  More... 
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| virtual void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0 | 
|  | Draw a line segment.  More... 
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| virtual void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color)=0 | 
|  | Draw a solid circle.  More... 
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| virtual void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 | 
|  | Draw a solid closed polygon provided in CCW order.  More... 
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| virtual void | DrawTransform (const b2Transform &xf)=0 | 
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| uint32 | GetFlags () const | 
|  | Get the drawing flags.  More... 
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| void | SetFlags (uint32 flags) | 
|  | Set the drawing flags.  More... 
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| virtual | ~b2Draw () | 
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Implement and register this class with a b2World to provide debug drawing of physics entities in your game. 
Definition at line 35 of file b2Draw.h.