19 #ifndef B2_POLYGON_SHAPE_H    20 #define B2_POLYGON_SHAPE_H 
int32 GetChildCount() const 
bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const 
Implement b2Shape. 
void SetZero()
Set this vector to all zeros. 
TFSIMD_FORCE_INLINE tfScalar angle(const Quaternion &q1, const Quaternion &q2)
void ComputeMass(b2MassData *massData, float32 density) const 
b2Shape * Clone(b2BlockAllocator *allocator) const 
Implement b2Shape. 
bool TestPoint(const b2Transform &transform, const b2Vec2 &p) const 
b2Vec2 m_vertices[b2_maxPolygonVertices]
int32 GetVertexCount() const 
Get the vertex count. 
#define b2_maxPolygonVertices
void SetAsBox(float32 hx, float32 hy)
An axis aligned bounding box. 
void Set(const b2Vec2 *points, int32 count)
void ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const 
const b2Vec2 & GetVertex(int32 index) const 
Get a vertex by index. 
This holds the mass data computed for a shape. 
b2Vec2 m_normals[b2_maxPolygonVertices]