Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...
#include <b2Collision.h>
Public Attributes | |
float32 | maxFraction |
b2Vec2 | p1 |
b2Vec2 | p2 |
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
Definition at line 147 of file b2Collision.h.
float32 b2RayCastInput::maxFraction |
Definition at line 150 of file b2Collision.h.
b2Vec2 b2RayCastInput::p1 |
Definition at line 149 of file b2Collision.h.
b2Vec2 b2RayCastInput::p2 |
Definition at line 149 of file b2Collision.h.