#include <mutex>
#include <mvsim/basic_types.h>
#include <mvsim/VisualObject.h>
#include <mvsim/Simulable.h>
#include <mvsim/Wheel.h>
#include <mvsim/ClassFactory.h>
#include <mvsim/FrictionModels/FrictionBase.h>
#include <mvsim/Sensors/SensorBase.h>
#include <mvsim/ControllerBase.h>
#include <Box2D/Dynamics/b2World.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
#include <Box2D/Dynamics/b2Fixture.h>
#include <mrpt/poses/CPose2D.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/utils/TColor.h>
#include <string>
#include <map>
#include "CsvLogger.h"
Go to the source code of this file.
#define REGISTER_VEHICLE_DYNAMICS |
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TEXTUAL_NAME, |
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CLASS_NAME |
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) |
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Value: TEXTUAL_NAME, CLASS_NAME)
ClassFactory< VehicleBase, World * > TClassFactory_vehicleDynamics
#define REGISTER_CLASS1(FACTORY_TYPE, FACTORY_OBJ, TEXTUAL_NAME, CLASS_NAME)
TClassFactory_vehicleDynamics classFactory_vehicleDynamics
Definition at line 299 of file VehicleBase.h.