Visualization of a person as a mesh (walking human)
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#include <PersonVisual.h>
Visualization of a person as a mesh (walking human)
Definition at line 161 of file PersonVisual.h.
This is required to load referenced skeletons from package:// path
Definition at line 238 of file PersonVisual.cpp.
tuw_object_rviz::MeshPersonVisual::~MeshPersonVisual |
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Ogre::ColourValue & tuw_object_rviz::MeshPersonVisual::getColor |
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virtual double tuw_object_rviz::MeshPersonVisual::getHeight |
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void tuw_object_rviz::MeshPersonVisual::setAnimationState |
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const std::string & |
nameOfAnimationState | ) |
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void tuw_object_rviz::MeshPersonVisual::setColor |
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const Ogre::ColourValue & |
c | ) |
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virtual void tuw_object_rviz::MeshPersonVisual::setScalingFactor |
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double |
scalingFactor | ) |
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void tuw_object_rviz::MeshPersonVisual::setWalkingSpeed |
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float |
walkingSpeed | ) |
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void tuw_object_rviz::MeshPersonVisual::update |
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float |
deltaTime | ) |
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Ogre::Entity* tuw_object_rviz::MeshPersonVisual::entity_ |
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Ogre::AnimationState* tuw_object_rviz::MeshPersonVisual::m_animationState |
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Ogre::SceneNode* tuw_object_rviz::MeshPersonVisual::m_childSceneNode |
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float tuw_object_rviz::MeshPersonVisual::m_walkingSpeed |
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std::set<Ogre::MaterialPtr> tuw_object_rviz::MeshPersonVisual::materials_ |
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The documentation for this class was generated from the following files: