1 #ifndef SLAM_CTOR_UTILS_CONSOLE_VIEW_H_INCLUDED     2 #define SLAM_CTOR_UTILS_CONSOLE_VIEW_H_INCLUDED     5                    double d_x_left, 
double d_x_right,
     6                    double d_y_up, 
double d_y_down) {
    12   for (delta_c.y = top_left.y; -bot_right.y <= delta_c.y; --delta_c.y) {
    13     for (delta_c.x = -top_left.x; delta_c.x <= bot_right.x; ++delta_c.x) {
    14       auto coord = center_cell + delta_c;
    15       auto cell_occ = map[coord];
    16       char map_cell_content;
    17       if (center_cell == coord) {
    18         map_cell_content = 
'C';
    19       } 
else if (0.75 < cell_occ) {
    20         map_cell_content = 
'#';
    21       } 
else if (cell_occ < 0.25) {
    22         map_cell_content = 
'.';
    24         map_cell_content = 
'~';
    26       std::cout << map_cell_content;
    28     std::cout << std::endl;
    33                    double d_x, 
double d_y) {
 Coord world_to_cell(const Point2D &pt) const 
 
void show_grid_map(const GridMap &map, const Point2D ¢er, double d_x_left, double d_x_right, double d_y_up, double d_y_down)