mesh_shape.h
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29 
30 #ifndef OGRE_TOOLS_MESH_SHAPE_H
31 #define OGRE_TOOLS_MESH_SHAPE_H
32 
33 #include "shape.h"
34 
35 namespace Ogre
36 {
37 class ManualObject;
38 }
39 
40 namespace rviz
41 {
42 
69 class MeshShape : public Shape
70 {
71 public:
72 
79  MeshShape(Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node = NULL);
80  virtual ~MeshShape();
81 
82  /* \brief Estimate the number of vertices ahead of time. */
83  void estimateVertexCount(size_t vcount);
84 
86  void beginTriangles();
87 
94  void addVertex(const Ogre::Vector3& position);
95 
102  void addVertex(const Ogre::Vector3& position, const Ogre::Vector3& normal);
103 
110  void addVertex(const Ogre::Vector3& position, const Ogre::Vector3& normal, const Ogre::ColourValue &color);
111 
113  void addNormal(const Ogre::Vector3 &normal);
114 
116  void addColor(const Ogre::ColourValue &color);
117 
119  void addTriangle(unsigned int p1, unsigned int p2, unsigned int p3);
120 
122  void endTriangles();
123 
125  void clear();
126 
128  Ogre::ManualObject* getManualObject()
129  {
130  return manual_object_;
131  }
132 
133 private:
134 
135  // true in between calls to beginTriangles() and endTriangles()
136  bool started_;
137  Ogre::ManualObject *manual_object_;
138 
139 };
140 
141 } // namespace rviz
142 
143 #endif
144 
#define NULL
Definition: global.h:37
Ogre::ManualObject * getManualObject()
Get the manual object created for the mesh.
Definition: mesh_shape.h:128
Ogre::ManualObject * manual_object_
Definition: mesh_shape.h:137
This class allows constructing Ogre shapes manually, from triangle lists.
Definition: mesh_shape.h:69


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51