line.h
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1 /*
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29 
30 #ifndef LINE_H_
31 #define LINE_H_
32 
33 #include "object.h"
34 
35 #include <OgreSceneNode.h>
36 #include <OgreMaterial.h>
37 #include <OgreSharedPtr.h>
38 
39 namespace Ogre
40 {
41 class SceneManager;
42 class SceneNode;
43 class Vector3;
44 class Quaternion;
45 class Any;
46 class ColourValue;
47 }
48 
49 namespace rviz
50 {
51 
52 /* Represents a straight wireframe line between two points. */
53 class Line: public Object
54 {
55 public:
61  Line( Ogre::SceneManager* manager, Ogre::SceneNode* parent_node = NULL );
62 
63  virtual ~Line();
64 
70  void setPoints( Ogre::Vector3 start, Ogre::Vector3 end );
71 
72  void setVisible( bool visible );
73 
78  virtual void setPosition( const Ogre::Vector3& position );
79 
84  virtual void setOrientation( const Ogre::Quaternion& orientation );
85 
90  virtual void setScale( const Ogre::Vector3& scale );
91 
98  virtual void setColor( float r, float g, float b, float a );
99 
105  virtual void setColor( const Ogre::ColourValue& c );
106 
111  virtual const Ogre::Vector3& getPosition();
116  virtual const Ogre::Quaternion& getOrientation();
117 
122  virtual void setUserData( const Ogre::Any& data );
123 
124 protected:
125 
126  Ogre::SceneNode* scene_node_;
127  Ogre::ManualObject* manual_object_;
128  Ogre::MaterialPtr manual_object_material_;
129 };
130 
131 }
132 
133 #endif /* LINE_H_ */
#define NULL
Definition: global.h:37
Ogre::SceneNode * scene_node_
Definition: line.h:126
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:49
Ogre::MaterialPtr manual_object_material_
Definition: line.h:128
TFSIMD_FORCE_INLINE Vector3()
Ogre::ManualObject * manual_object_
Definition: line.h:127
r


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51