object.h
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1 /*
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29 
30 #ifndef OGRE_TOOLS_OBJECT_H
31 #define OGRE_TOOLS_OBJECT_H
32 
33 namespace Ogre
34 {
35 class SceneManager;
36 class SceneNode;
37 class Vector3;
38 class Quaternion;
39 class Any;
40 }
41 
42 namespace rviz
43 {
44 
49 class Object
50 {
51 public:
56  Object( Ogre::SceneManager* scene_manager );
57  virtual ~Object() {}
58 
63  virtual void setPosition( const Ogre::Vector3& position ) = 0;
64 
69  virtual void setOrientation( const Ogre::Quaternion& orientation ) = 0;
70 
75  virtual void setScale( const Ogre::Vector3& scale ) = 0;
76 
83  virtual void setColor( float r, float g, float b, float a ) = 0;
84 
89  virtual const Ogre::Vector3& getPosition() = 0;
94  virtual const Ogre::Quaternion& getOrientation() = 0;
95 
100  virtual void setUserData( const Ogre::Any& data ) = 0;
101 
102 protected:
103  Ogre::SceneManager* scene_manager_;
104 };
105 
106 } // namespace rviz
107 
108 #endif /* OGRE_TOOLS_OBJECT_H */
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:49
virtual ~Object()
Definition: object.h:57
TFSIMD_FORCE_INLINE Vector3()
Ogre::SceneManager * scene_manager_
Ogre scene manager this object is part of.
Definition: object.h:103
r


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51