34 #ifndef OCTOMAP_OCTREE_BASE_SE_H 35 #define OCTOMAP_OCTREE_BASE_SE_H 78 #include "OcTreeBaseSE.hxx"
const iterator end() const
OcTreeBaseSE(double _resolution)
NODE * getLUTNeighbor(const point3d &value, OcTreeLUT::NeighborDirection dir) const
This class represents a three-dimensional vector.
bool computeRayKeys(const point3d &origin, const point3d &end, KeyRay &ray) const