Framebuffer configuration. More...
#include <internal.h>
Framebuffer configuration.
This describes buffers and their sizes. It also contains a platform-specific ID used to map back to the backend API object.
It is used to pass framebuffer parameters from shared code to the platform API and also to enumerate and select available framebuffer configs.
Definition at line 207 of file internal.h.
_GLFWfbconfig::_GLFW_PLATFORM_FBCONFIG |
Definition at line 226 of file internal.h.
int _GLFWfbconfig::accumAlphaBits |
Definition at line 218 of file internal.h.
int _GLFWfbconfig::accumBlueBits |
Definition at line 217 of file internal.h.
int _GLFWfbconfig::accumGreenBits |
Definition at line 216 of file internal.h.
int _GLFWfbconfig::accumRedBits |
Definition at line 215 of file internal.h.
int _GLFWfbconfig::alphaBits |
Definition at line 212 of file internal.h.
int _GLFWfbconfig::auxBuffers |
Definition at line 219 of file internal.h.
int _GLFWfbconfig::blueBits |
Definition at line 211 of file internal.h.
int _GLFWfbconfig::depthBits |
Definition at line 213 of file internal.h.
int _GLFWfbconfig::doublebuffer |
Definition at line 223 of file internal.h.
int _GLFWfbconfig::greenBits |
Definition at line 210 of file internal.h.
int _GLFWfbconfig::redBits |
Definition at line 209 of file internal.h.
int _GLFWfbconfig::samples |
Definition at line 221 of file internal.h.
int _GLFWfbconfig::sRGB |
Definition at line 222 of file internal.h.
int _GLFWfbconfig::stencilBits |
Definition at line 214 of file internal.h.
int _GLFWfbconfig::stereo |
Definition at line 220 of file internal.h.