#include <GteHLSLTextureBuffer.h>
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| HLSLTextureBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members) |
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| HLSLTextureBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes, std::vector< Member > const &members) |
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virtual | ~HLSLTextureBuffer () |
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void | GenerateLayout (std::vector< MemberLayout > &layout) const |
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std::vector< Member > const & | GetMembers () const |
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| HLSLBaseBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members) |
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| HLSLBaseBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes, std::vector< Member > const &members) |
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virtual void | Print (std::ofstream &output) const |
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virtual | ~HLSLBaseBuffer () |
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unsigned int | GetBindCount () const |
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unsigned int | GetBindPoint () const |
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D3D_SRV_DIMENSION | GetDimension () const |
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unsigned int | GetFlags () const |
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std::string const & | GetName () const |
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unsigned int | GetNumBytes () const |
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unsigned int | GetNumSamples () const |
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D3D_RESOURCE_RETURN_TYPE | GetReturnType () const |
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D3D_SHADER_INPUT_TYPE | GetType () const |
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virtual | ~HLSLResource () |
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Definition at line 15 of file GteHLSLTextureBuffer.h.
HLSLTextureBuffer::~HLSLTextureBuffer |
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The documentation for this class was generated from the following files: