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GteHLSLTextureBuffer.cpp
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.1 (2016/09/12)
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#include <
GTEnginePCH.h
>
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#include <
Graphics/DX11/GteHLSLTextureBuffer.h
>
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using namespace
gte
;
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HLSLTextureBuffer::~HLSLTextureBuffer
()
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{
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}
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HLSLTextureBuffer::HLSLTextureBuffer
(
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D3D_SHADER_INPUT_BIND_DESC
const
& desc,
unsigned
int
numBytes,
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std::vector<Member>
const
& members)
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:
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HLSLBaseBuffer
(desc, numBytes, members)
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{
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}
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HLSLTextureBuffer::HLSLTextureBuffer
(
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D3D_SHADER_INPUT_BIND_DESC
const
& desc,
unsigned
int
index
,
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unsigned
int
numBytes, std::vector<Member>
const
& members)
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:
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HLSLBaseBuffer
(desc, index, numBytes, members)
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{
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}
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GTEnginePCH.h
gte::HLSLTextureBuffer::~HLSLTextureBuffer
virtual ~HLSLTextureBuffer()
Definition:
GteHLSLTextureBuffer.cpp:13
gte
Definition:
GLX/GteWICFileIO.h:16
D3D_SHADER_INPUT_BIND_DESC
#define D3D_SHADER_INPUT_BIND_DESC
Definition:
GteHLSLResource.h:43
GteHLSLTextureBuffer.h
gte::HLSLTextureBuffer::HLSLTextureBuffer
HLSLTextureBuffer(D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members)
Definition:
GteHLSLTextureBuffer.cpp:17
index
GLuint index
Definition:
glcorearb.h:781
gte::HLSLBaseBuffer
Definition:
GteHLSLBaseBuffer.h:19
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00