GteHLSLTextureBuffer.cpp
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.1 (2016/09/12)
7 
8 #include <GTEnginePCH.h>
10 using namespace gte;
11 
12 
14 {
15 }
16 
18  D3D_SHADER_INPUT_BIND_DESC const& desc, unsigned int numBytes,
19  std::vector<Member> const& members)
20  :
21  HLSLBaseBuffer(desc, numBytes, members)
22 {
23 }
24 
26  D3D_SHADER_INPUT_BIND_DESC const& desc, unsigned int index,
27  unsigned int numBytes, std::vector<Member> const& members)
28  :
29  HLSLBaseBuffer(desc, index, numBytes, members)
30 {
31 }
32 
#define D3D_SHADER_INPUT_BIND_DESC
HLSLTextureBuffer(D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members)
GLuint index
Definition: glcorearb.h:781


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00