#include <GteHLSLSamplerState.h>
Public Member Functions | |
HLSLSamplerState (D3D_SHADER_INPUT_BIND_DESC const &desc) | |
HLSLSamplerState (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index) | |
virtual | ~HLSLSamplerState () |
Public Member Functions inherited from gte::HLSLResource | |
unsigned int | GetBindCount () const |
unsigned int | GetBindPoint () const |
D3D_SRV_DIMENSION | GetDimension () const |
unsigned int | GetFlags () const |
std::string const & | GetName () const |
unsigned int | GetNumBytes () const |
unsigned int | GetNumSamples () const |
D3D_RESOURCE_RETURN_TYPE | GetReturnType () const |
D3D_SHADER_INPUT_TYPE | GetType () const |
virtual void | Print (std::ofstream &output) const |
virtual | ~HLSLResource () |
Additional Inherited Members | |
Protected Member Functions inherited from gte::HLSLResource | |
HLSLResource (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes) | |
HLSLResource (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes) | |
Definition at line 15 of file GteHLSLSamplerState.h.
|
virtual |
Definition at line 13 of file GteHLSLSamplerState.cpp.
HLSLSamplerState::HLSLSamplerState | ( | D3D_SHADER_INPUT_BIND_DESC const & | desc | ) |
Definition at line 17 of file GteHLSLSamplerState.cpp.
HLSLSamplerState::HLSLSamplerState | ( | D3D_SHADER_INPUT_BIND_DESC const & | desc, |
unsigned int | index | ||
) |
Definition at line 23 of file GteHLSLSamplerState.cpp.