GteHLSLSamplerState.cpp
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.1 (2016/09/12)
7 
8 #include <GTEnginePCH.h>
10 using namespace gte;
11 
12 
14 {
15 }
16 
18  :
19  HLSLResource(desc, 0)
20 {
21 }
22 
24  unsigned int index)
25  :
26  HLSLResource(desc, index, 0)
27 {
28 }
29 
HLSLSamplerState(D3D_SHADER_INPUT_BIND_DESC const &desc)
#define D3D_SHADER_INPUT_BIND_DESC
GLuint index
Definition: glcorearb.h:781


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00