mesh_operations.h
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34 
35 /* Author: Ioan Sucan */
36 
37 #ifndef GEOMETRIC_SHAPES_MESH_OPERATIONS_
38 #define GEOMETRIC_SHAPES_MESH_OPERATIONS_
39 
42 #include <vector>
43 
44 // forward declaration of aiScene (caller needs to include assimp if aiScene is used)
45 class aiScene;
46 
47 namespace shapes
48 {
53 Mesh* createMeshFromVertices(const EigenSTL::vector_Vector3d& vertices, const std::vector<unsigned int>& triangles);
54 
60 
62 Mesh* createMeshFromResource(const std::string& resource);
63 
65 Mesh* createMeshFromResource(const std::string& resource, const Eigen::Vector3d& scale);
66 
68 Mesh* createMeshFromBinary(const char* buffer, std::size_t size, const std::string& assimp_hint = std::string());
69 
71 Mesh* createMeshFromBinary(const char* buffer, std::size_t size, const Eigen::Vector3d& scale,
72  const std::string& assimp_hint = std::string());
73 
75 Mesh* createMeshFromAsset(const aiScene* scene, const Eigen::Vector3d& scale,
76  const std::string& assimp_hint = std::string());
77 
79 Mesh* createMeshFromAsset(const aiScene* scene, const std::string& assimp_hint = std::string());
80 
82 Mesh* createMeshFromShape(const Shape* shape);
83 
85 Mesh* createMeshFromShape(const Box& box);
86 
88 Mesh* createMeshFromShape(const Sphere& sphere);
89 
91 Mesh* createMeshFromShape(const Cylinder& cylinder);
92 
94 Mesh* createMeshFromShape(const Cone& cone);
95 
97 void writeSTLBinary(const Mesh* mesh, std::vector<char>& buffer);
98 }
99 
100 #endif
Definition of various shapes. No properties such as position are included. These are simply the descr...
Definition of a cylinder Length is along z axis. Origin is at center of mass.
Definition: shapes.h:127
std::vector< Eigen::Vector3d, Eigen::aligned_allocator< Eigen::Vector3d > > vector_Vector3d
Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base.
Definition: shapes.h:152
Mesh * createMeshFromVertices(const EigenSTL::vector_Vector3d &vertices, const std::vector< unsigned int > &triangles)
Load a mesh from a set of vertices.
A basic definition of a shape. Shapes are considered centered at origin.
Definition: shapes.h:77
Definition of a sphere.
Definition: shapes.h:106
Mesh * createMeshFromResource(const std::string &resource)
Load a mesh from a resource that contains a mesh that can be loaded by assimp.
void writeSTLBinary(const Mesh *mesh, std::vector< char > &buffer)
Write the mesh to a buffer in STL format.
Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin.
Definition: shapes.h:196
Definition of a box Aligned with the XYZ axes.
Definition: shapes.h:174
Mesh * createMeshFromBinary(const char *buffer, std::size_t size, const std::string &assimp_hint=std::string())
Load a mesh from a binary stream that contains a mesh that can be loaded by assimp.
Mesh * createMeshFromAsset(const aiScene *scene, const Eigen::Vector3d &scale, const std::string &assimp_hint=std::string())
Load a mesh from an assimp datastructure.
Mesh * createMeshFromShape(const Shape *shape)
Construct a mesh from a primitive shape that is NOT already a mesh. This call allocates a new object...


geometric_shapes
Author(s): Ioan Sucan , Gil Jones
autogenerated on Mon May 14 2018 02:52:24