FloatMatrix.cpp
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34 // ****************************************************************************
35 // ****************************************************************************
36 // Filename: FloatMatrix.cpp
37 // Author: Pedram Azad
38 // Date: 2005
39 // ****************************************************************************
40 
41 
42 // ****************************************************************************
43 // Includes
44 // ****************************************************************************
45 
46 #include <new> // for explicitly using correct new/delete operators on VC DSPs
47 
48 #include "FloatMatrix.h"
49 
50 #include "Helpers/helpers.h"
51 
52 #include <stdio.h>
53 #include <stdlib.h>
54 #include <string.h>
55 
56 
57 
58 // ****************************************************************************
59 // Constructors / Destructor
60 // ****************************************************************************
61 
63 {
64  columns = 0;
65  rows = 0;
66  data = 0;
67  m_bOwnMemory = false;
68 }
69 
70 CFloatMatrix::CFloatMatrix(int nColumns, int nRows, bool bHeaderOnly)
71 {
72  columns = nColumns;
73  rows = nRows;
74 
75  if (bHeaderOnly)
76  {
77  data = 0;
78  m_bOwnMemory = false;
79  }
80  else
81  {
82  data = new float[columns * rows];
83  m_bOwnMemory = true;
84  }
85 }
86 
88 {
89  columns = matrix.columns;
90  rows = matrix.rows;
91 
92  if (bHeaderOnly)
93  {
94  data = 0;
95  m_bOwnMemory = false;
96  }
97  else
98  {
99  data = new float[columns * rows];
100  m_bOwnMemory = true;
101  }
102 }
103 
104 CFloatMatrix::CFloatMatrix(const CFloatMatrix *pMatrix, bool bHeaderOnly)
105 {
106  columns = pMatrix->columns;
107  rows = pMatrix->rows;
108 
109  if (bHeaderOnly)
110  {
111  data = 0;
112  m_bOwnMemory = false;
113  }
114  else
115  {
116  data = new float[columns * rows];
117  m_bOwnMemory = true;
118  }
119 }
120 
122 {
123  FreeMemory();
124 }
125 
126 
127 // ****************************************************************************
128 // Methods
129 // ****************************************************************************
130 
132 {
133  if (data)
134  {
135  if (m_bOwnMemory)
136  delete [] data;
137 
138  data = 0;
139  m_bOwnMemory = false;
140  }
141 }
142 
143 bool CFloatMatrix::LoadFromFile(const char *pFileName)
144 {
145  // try binary format. if not successful try text format
146  FILE *f = fopen(pFileName, "rb");
147  if (!f)
148  return false;
149 
150  char header[30];
151  header[29] = '\0';
152 
153  if (fread(header, 29, 1, f) != 1)
154  {
155  fclose(f);
156  return false;
157  }
158 
159  if (strstr(header, "MATRIX") != header)
160  {
161  fclose(f);
162  return false;
163  }
164 
165  const int nColumns = atoi(header + 7);
166  const int nRows = atoi(header + 18);
167 
168  if (nColumns <= 0 || nRows <= 0)
169  {
170  fclose(f);
171  return false;
172  }
173 
174  // allocate memory for data and read data
175  columns = nColumns;
176  rows = nRows;
177  if (data && m_bOwnMemory)
178  delete [] data;
179 
180  data = new float[columns * rows];
181  m_bOwnMemory = true;
182 
183  if (fread(data, columns * rows * sizeof(float), 1, f) != 1)
184  {
185  fclose(f);
186  return false;
187  }
188 
189  fclose(f);
190 
191  #ifdef IVT_BIG_ENDIAN
192  const int nWords = columns * rows;
193  for (int i = 0; i < nWords; i++)
195  #endif
196 
197  return true;
198 }
199 
200 bool CFloatMatrix::SaveToFile(const char *pFileName)
201 {
202  if (!data || !rows || !columns)
203  return false;
204 
205  FILE *f = fopen(pFileName, "wb");
206  if (!f)
207  return false;
208 
209  #ifdef IVT_BIG_ENDIAN
210  const int nWords = columns * rows;
211  int i;
212  for (i = 0; i < nWords; i++)
214  #endif
215 
216  fprintf(f, "MATRIX %.10i %.10i ", columns, rows);
217  if (fwrite(data, columns * rows * sizeof(float), 1, f) != 1)
218  {
219  fclose(f);
220  return false;
221  }
222  fclose(f);
223 
224  #ifdef IVT_BIG_ENDIAN
225  for (i = 0; i < nWords; i++)
227  #endif
228 
229  return true;
230 }
bool m_bOwnMemory
Definition: FloatMatrix.h:95
GLuint GLenum matrix
Definition: glext.h:5683
float invert_byte_order_float(float x)
Definition: helpers.cpp:73
bool SaveToFile(const char *pFileName)
bool LoadFromFile(const char *pFileName)
void FreeMemory()
Data structure for the representation of a matrix of values of the data type float.
Definition: FloatMatrix.h:56
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: glext.h:3129
float * data
Definition: FloatMatrix.h:91


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Author(s): Allgeyer Tobias, Hutmacher Robin, Kleinert Daniel, Meißner Pascal, Scholz Jonas, Stöckle Patrick
autogenerated on Mon Dec 2 2019 03:47:27