54         double translation[4];
    78         void SetMatrix(
const CvMat *mat);
    83         void SetMatrixGL(
double gl[16], 
bool mirror=
true);
    87         void GetMatrix(CvMat *mat) 
const;
    92         void GetMatrixGL(
double gl[16], 
bool mirror=
true);
   102         void Mirror(
bool x, 
bool y, 
bool z);
   106         void SetTranslation(
const CvMat *tra);
   110         void SetTranslation(
const double *tra);
   112         void SetTranslation(
const double x, 
const double y, 
const double z);
   116         void GetTranslation(CvMat *tra) 
const;
 
RotationType
Rotation can be represented in four ways: quaternion (QUAT), matrix (MAT), euler angles (EUL) and exp...
This file implements a parametrized rotation. 
Pose representation derived from the Rotation class 
Rotation structure and transformations between different parameterizations. 
This file defines library export definitions, version numbers and build information.