Functions
GLM_GTX_transform
GTX Extensions (Experimental)

Add transformation matrices. More...

Collaboration diagram for GLM_GTX_transform:

Functions

template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4
< T, P > 
glm::rotate (T angle, detail::tvec3< T, P > const &v)
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4
< T, P > 
glm::scale (detail::tvec3< T, P > const &v)
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4
< T, P > 
glm::translate (detail::tvec3< T, P > const &v)

Detailed Description

Add transformation matrices.

<glm/gtx/transform.hpp> need to be included to use these functionalities.


Function Documentation

template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::rotate ( T  angle,
detail::tvec3< T, P > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::scale ( detail::tvec3< T, P > const &  v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::translate ( detail::tvec3< T, P > const &  v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.



rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:30