Modules
GTX Extensions (Experimental)

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. More...

Collaboration diagram for GTX Extensions (Experimental):

Modules

 GLM_GTX_associated_min_max
 

Min and max functions that return associated values not the compared onces. <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.


 GLM_GTX_bit
 

Allow to perform bit operations on integer values.


 GLM_GTX_closest_point
 

Find the point on a straight line which is the closet of a point.


 GLM_GTX_color_space
 

Related to RGB to HSV conversions and operations.


 GLM_GTX_color_space_YCoCg
 

RGB to YCoCg conversions and operations.


 GLM_GTX_common
 

Provide functions to increase the compatibility with Cg and HLSL languages.


 GLM_GTX_compatibility
 

Provide functions to increase the compatibility with Cg and HLSL languages.


 GLM_GTX_component_wise
 

Operations between components of a type.


 GLM_GTX_euler_angles
 

Build matrices from Euler angles.


 GLM_GTX_extend
 

Extend a position from a source to a position at a defined length.


 GLM_GTX_extented_min_max
 GLM_GTX_fast_exponential
 

Fast but less accurate implementations of exponential based functions.


 GLM_GTX_fast_square_root
 

Fast but less accurate implementations of square root based functions.


 GLM_GTX_fast_trigonometry
 

Fast but less accurate implementations of trigonometric functions.


 GLM_GTX_gradient_paint
 

Functions that return the color of procedural gradient for specific coordinates. <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.


 GLM_GTX_handed_coordinate_space
 

To know if a set of three basis vectors defines a right or left-handed coordinate system.


 GLM_GTX_inertia
 

Create inertia matrices.


 GLM_GTX_integer
 

Add support for integer for core functions.


 GLM_GTX_intersect
 

Add intersection functions.


 GLM_GTX_io
 

std::[w]ostream support for glm types


 GLM_GTX_log_base
 

Logarithm for any base. base can be a vector or a scalar.


 GLM_GTX_matrix_cross_product
 

Build cross product matrices.


 GLM_GTX_decomposition
 

Decomposes a model matrix to translations, rotation and scale components.


 GLM_GTX_matrix_interpolation
 

Allows to directly interpolate two exiciting matrices.


 GLM_GTX_matrix_major_storage
 

Build matrices with specific matrix order, row or column.


 GLM_GTX_matrix_operation
 

Build diagonal matrices from vectors.


 GLM_GTX_matrix_query
 

Query to evaluate matrix properties.


 GLM_GTX_matrix_transform_2d
 

Defines functions that generate common 2d transformation matrices.


 GLM_GTX_mixed_producte
 

Mixed product of 3 vectors.


 GLM_GTX_multiple
 

Find the closest number of a number multiple of other number.


 GLM_GTX_norm
 

Various ways to compute vector norms.


 GLM_GTX_normal
 

Compute the normal of a triangle.


 GLM_GTX_normalize_dot
 

Dot product of vectors that need to be normalize with a single square root.


 GLM_GTX_number_precision
 

Defined size types.


 GLM_GTX_optimum_pow
 

Integer exponentiation of power functions.


 GLM_GTX_orthonormalize
 

Orthonormalize matrices.


 GLM_GTX_perpendicular
 

Perpendicular of a vector from other one.


 GLM_GTX_polar_coordinates
 

Conversion from Euclidean space to polar space and revert.


 GLM_GTX_projection
 

Projection of a vector to other one.


 GLM_GTX_quaternion
 

Extented quaternion types and functions.


 GLM_GTX_raw_data
 

Projection of a vector to other one.


 GLM_GTX_rotate_vector
 

Function to directly rotate a vector.


 GLM_GTX_simd_mat4
 

SIMD implementation of mat4 type.


 GLM_GTX_simd_quat
 

SIMD implementation of quat type.


 GLM_GTX_spline
 

Spline functions.


 GLM_GTX_std_based_type
 

Adds vector types based on STL value types. <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.


 GLM_GTX_string_cast
 

Setup strings for GLM type values.


 GLM_GTX_transform
 

Add transformation matrices.


 GLM_GTX_transform2
 

Add extra transformation matrices.


 GLM_GTX_vec1
 

Add vec1, ivec1, uvec1 and bvec1 types. <glm/gtx/vec1.hpp> need to be included to use these functionalities.


 GLM_GTX_vector_angle
 

Compute angle between vectors.


 GLM_GTX_vector_query
 

Query informations of vector types.


 GLM_GTX_wrap
 

Wrapping mode of texture coordinates.



Detailed Description

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.



rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:30