To know if a set of three basis vectors defines a right or left-handed coordinate system. More...
|
Functions | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL bool | glm::leftHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal) |
| template<typename T , precision P> | |
| GLM_FUNC_DECL bool | glm::rightHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal) |
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL bool glm::leftHanded | ( | detail::tvec3< T, P > const & | tangent, |
| detail::tvec3< T, P > const & | binormal, | ||
| detail::tvec3< T, P > const & | normal | ||
| ) |
Return if a trihedron left handed or not. From GLM_GTX_handed_coordinate_space extension.
| GLM_FUNC_DECL bool glm::rightHanded | ( | detail::tvec3< T, P > const & | tangent, |
| detail::tvec3< T, P > const & | binormal, | ||
| detail::tvec3< T, P > const & | normal | ||
| ) |
Return if a trihedron right handed or not. From GLM_GTX_handed_coordinate_space extension.