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Classes | |
class | Matrix4x4 |
Defines | |
#define | MATRIX4X4_EPSILON (1.0e-7f) |
#define | MATRIX4X4_EPSILON (1.0e-7f) |
Functions | |
ICEMATHS_API void | InvertPRMatrix (Matrix4x4 &dest, const Matrix4x4 &src) |
inline_ void | TransformPoint3x3 (Point &dest, const Point &source, const Matrix4x4 &rot) |
Quickly rotates a vector, using the 3x3 part of a 4x4 matrix. | |
inline_ void | TransformPoint4x3 (Point &dest, const Point &source, const Matrix4x4 &rot) |
Quickly rotates & translates a vector, using the 4x3 part of a 4x4 matrix. |
#define MATRIX4X4_EPSILON (1.0e-7f) |
Definition at line 20 of file OPC_IceHook.h.
#define MATRIX4X4_EPSILON (1.0e-7f) |
ICEMATHS_API void InvertPRMatrix | ( | Matrix4x4 & | dest, |
const Matrix4x4 & | src | ||
) | [related] |
Quickly rotates a vector, using the 3x3 part of a 4x4 matrix.
Definition at line 445 of file IceMatrix4x4.h.
Quickly rotates & translates a vector, using the 4x3 part of a 4x4 matrix.
Definition at line 437 of file IceMatrix4x4.h.