Classes | Defines | Functions
IceMatrix4x4.h File Reference
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Classes

class  Matrix4x4

Defines

#define MATRIX4X4_EPSILON   (1.0e-7f)
#define MATRIX4X4_EPSILON   (1.0e-7f)

Functions

ICEMATHS_API void InvertPRMatrix (Matrix4x4 &dest, const Matrix4x4 &src)
inline_ void TransformPoint3x3 (Point &dest, const Point &source, const Matrix4x4 &rot)
 Quickly rotates a vector, using the 3x3 part of a 4x4 matrix.
inline_ void TransformPoint4x3 (Point &dest, const Point &source, const Matrix4x4 &rot)
 Quickly rotates & translates a vector, using the 4x3 part of a 4x4 matrix.

Detailed Description

Contains code for 4x4 matrices.

Author:
Pierre Terdiman
Date:
April, 4, 2000

Definition in file IceMatrix4x4.h.


Define Documentation

#define MATRIX4X4_EPSILON   (1.0e-7f)

Definition at line 20 of file OPC_IceHook.h.

#define MATRIX4X4_EPSILON   (1.0e-7f)

Function Documentation

ICEMATHS_API void InvertPRMatrix ( Matrix4x4 dest,
const Matrix4x4 src 
) [related]
inline_ void TransformPoint3x3 ( Point dest,
const Point source,
const Matrix4x4 rot 
)

Quickly rotates a vector, using the 3x3 part of a 4x4 matrix.

Definition at line 445 of file IceMatrix4x4.h.

inline_ void TransformPoint4x3 ( Point dest,
const Point source,
const Matrix4x4 rot 
)

Quickly rotates & translates a vector, using the 4x3 part of a 4x4 matrix.

Definition at line 437 of file IceMatrix4x4.h.



openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:43:58