#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/b2Distance.h>
#include <Box2D/Collision/b2TimeOfImpact.h>
#include <Box2D/Collision/Shapes/b2CircleShape.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
#include <Box2D/Common/b2Timer.h>
#include <stdio.h>
Go to the source code of this file.
Classes | |
struct | b2SeparationFunction |
Functions | |
void | b2TimeOfImpact (b2TOIOutput *output, const b2TOIInput *input) |
Variables | |
int32 | b2_toiCalls |
int32 | b2_toiIters |
int32 | b2_toiMaxIters |
int32 | b2_toiMaxRootIters |
float32 | b2_toiMaxTime |
int32 | b2_toiRootIters |
float32 | b2_toiTime |
void b2TimeOfImpact | ( | b2TOIOutput * | output, |
const b2TOIInput * | input | ||
) |
Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, non-tunneling collision. If you change the time interval, you should call this function again. Note: use b2Distance to compute the contact point and normal at the time of impact.
Definition at line 254 of file b2TimeOfImpact.cpp.
Definition at line 29 of file b2TimeOfImpact.cpp.
Definition at line 29 of file b2TimeOfImpact.cpp.
Definition at line 29 of file b2TimeOfImpact.cpp.
Definition at line 30 of file b2TimeOfImpact.cpp.
Definition at line 28 of file b2TimeOfImpact.cpp.
Definition at line 30 of file b2TimeOfImpact.cpp.
Definition at line 28 of file b2TimeOfImpact.cpp.