b2CircleShape.h
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00001 /*
00002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
00003 *
00004 * This software is provided 'as-is', without any express or implied
00005 * warranty.  In no event will the authors be held liable for any damages
00006 * arising from the use of this software.
00007 * Permission is granted to anyone to use this software for any purpose,
00008 * including commercial applications, and to alter it and redistribute it
00009 * freely, subject to the following restrictions:
00010 * 1. The origin of this software must not be misrepresented; you must not
00011 * claim that you wrote the original software. If you use this software
00012 * in a product, an acknowledgment in the product documentation would be
00013 * appreciated but is not required.
00014 * 2. Altered source versions must be plainly marked as such, and must not be
00015 * misrepresented as being the original software.
00016 * 3. This notice may not be removed or altered from any source distribution.
00017 */
00018 
00019 #ifndef B2_CIRCLE_SHAPE_H
00020 #define B2_CIRCLE_SHAPE_H
00021 
00022 #include <Box2D/Collision/Shapes/b2Shape.h>
00023 
00025 class b2CircleShape : public b2Shape
00026 {
00027 public:
00028         b2CircleShape();
00029 
00031         b2Shape* Clone(b2BlockAllocator* allocator) const;
00032 
00034         int32 GetChildCount() const;
00035 
00037         bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
00038 
00040         bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
00041                                 const b2Transform& transform, int32 childIndex) const;
00042 
00044         void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
00045 
00047         void ComputeMass(b2MassData* massData, float32 density) const;
00048 
00050         int32 GetSupport(const b2Vec2& d) const;
00051 
00053         const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
00054 
00056         int32 GetVertexCount() const { return 1; }
00057 
00059         const b2Vec2& GetVertex(int32 index) const;
00060 
00062         b2Vec2 m_p;
00063 };
00064 
00065 inline b2CircleShape::b2CircleShape()
00066 {
00067         m_type = e_circle;
00068         m_radius = 0.0f;
00069         m_p.SetZero();
00070 }
00071 
00072 inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
00073 {
00074         B2_NOT_USED(d);
00075         return 0;
00076 }
00077 
00078 inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
00079 {
00080         B2_NOT_USED(d);
00081         return m_p;
00082 }
00083 
00084 inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
00085 {
00086         B2_NOT_USED(index);
00087         b2Assert(index == 0);
00088         return m_p;
00089 }
00090 
00091 #endif


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autogenerated on Thu Sep 7 2017 09:27:47