#include <vcg/container/simple_temporary_data.h>
Go to the source code of this file.
Classes | |
| class | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > |
| class | vcg::tri::TextureOptimizer< MESH_TYPE > |
Namespaces | |
| namespace | vcg |
* | |
| namespace | vcg::tri |
Defines | |
| #define | v0 (f->V0(i)->T().P()) |
| #define | v1 (f->V1(i)->T().P()) |
| #define | v2 (f->V2(i)->T().P()) |
Functions | |
| template<class MESH_TYPE > | |
| bool | vcg::tri::IsFoldFree (MESH_TYPE &m) |
| template<class MESH_TYPE > | |
| int | vcg::tri::MarkFolds (MESH_TYPE &m) |
| template<class MESH_TYPE > | |
| void | vcg::tri::SmoothTextureCoords (MESH_TYPE &m) |