, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldIndustrial | [protected] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldIndustrial | [virtual] |
checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldIndustrial | [protected] |
CollisionWorld() | collision_detection::CollisionWorld | |
CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorldIndustrial() | collision_detection::CollisionWorldIndustrial | |
CollisionWorldIndustrial(const WorldPtr &world) | collision_detection::CollisionWorldIndustrial | [explicit] |
CollisionWorldIndustrial(const CollisionWorldIndustrial &other, const WorldPtr &world) | collision_detection::CollisionWorldIndustrial | |
constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const | collision_detection::CollisionWorldIndustrial | [protected] |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldIndustrial | [virtual] |
distanceRobot(const DistanceRequest &req, DistanceResult &res, const collision_detection::CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldIndustrial | [virtual] |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldIndustrial | [virtual] |
distanceRobotHelper(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldIndustrial | [protected] |
distanceRobotHelper(const DistanceRequest &req, DistanceResult &res, const collision_detection::CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldIndustrial | [protected] |
distanceWorld(const CollisionWorld &world) const | collision_detection::CollisionWorldIndustrial | [virtual] |
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldIndustrial | [virtual] |
distanceWorldHelper(const CollisionWorld &world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldIndustrial | [protected] |
fcl_objs_ | collision_detection::CollisionWorldIndustrial | [protected] |
getWorld() | collision_detection::CollisionWorld | |
getWorld() const | collision_detection::CollisionWorld | |
initialize() | collision_detection::CollisionWorldIndustrial | [private] |
manager_ | collision_detection::CollisionWorldIndustrial | [protected] |
notifyObjectChange(const ObjectConstPtr &obj, World::Action action) | collision_detection::CollisionWorldIndustrial | [private] |
ObjectConstPtr typedef | collision_detection::CollisionWorld | |
ObjectPtr typedef | collision_detection::CollisionWorld | |
observer_handle_ | collision_detection::CollisionWorldIndustrial | [private] |
setWorld(const WorldPtr &world) | collision_detection::CollisionWorldIndustrial | [virtual] |
updateFCLObject(const std::string &id) | collision_detection::CollisionWorldIndustrial | [protected] |
~CollisionWorld() | collision_detection::CollisionWorld | [virtual] |
~CollisionWorldIndustrial() | collision_detection::CollisionWorldIndustrial | [virtual] |