Frame is a wrapper for an affine frame transform. Frame inverse can also be stored for increased speed in downstream calculations. More...
#include <trajectory_pt.h>
Public Member Functions | |
Frame () | |
Frame (const Eigen::Affine3d &a) | |
Static Public Member Functions | |
static const Frame | Identity () |
Public Attributes | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
Eigen::Affine3d | frame |
Eigen::Affine3d | frame_inv |
Frame is a wrapper for an affine frame transform. Frame inverse can also be stored for increased speed in downstream calculations.
Definition at line 42 of file trajectory_pt.h.
descartes_core::Frame::Frame | ( | ) | [inline] |
Definition at line 44 of file trajectory_pt.h.
descartes_core::Frame::Frame | ( | const Eigen::Affine3d & | a | ) | [inline] |
Definition at line 45 of file trajectory_pt.h.
static const Frame descartes_core::Frame::Identity | ( | ) | [inline, static] |
Definition at line 51 of file trajectory_pt.h.
Definition at line 45 of file trajectory_pt.h.
Eigen::Affine3d descartes_core::Frame::frame |
Definition at line 48 of file trajectory_pt.h.
Eigen::Affine3d descartes_core::Frame::frame_inv |
Definition at line 49 of file trajectory_pt.h.